Standard Art Infect

by HAGAR1337 on 22 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (10)

Artifacts (1)


Enchantments (4)

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Deck Description

infect, very destructive in the games I've played with it, even beats burns usually.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

085014

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Art Infect

Your mana base is all over the place and it really doesn't have to be. Drop the Swarmlords and the Ranger's Guile out along with the green sun's after that add in 4 plague stingers and a couple of Corrupted Conscience. I would also recommend seeing if you can get any Inkmoth Nexus (they're an expensive card these days but totally worth it.) Also Virulent Wound is an awesome removal card in the current standard environment. Tezzeret's Gambit would add in some nice card draw for you and proliferate will add to the poisony goodness, and Blighted Agent will give you a good way to get into the endzone in the late game when your opponent has a defence mounted.

To make space for those I'd drop the unwinding clock, the Titanic Growth's, Cackling Counterpart, and Elixer of Immortality. By running straight Black/Blue you're mana base will be more reliable, and your land won't all need to enter play tapped.

0
Posted 23 December 2011 at 06:09

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