Thanks for the suggestion, took out dark steel relic, and elixir of immortality. added glint hawk idol, dispatch, and origin spellbomb.
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idea is to use Jace's Erasure and to cycle cards to mill even faster. your not only discarding your hand, your opponent is also discarding their hand. It also disrupts what they are planning for. Any suggestions?
Saw a version of this deck. I thought i could make it even faster and with some teeth. Any comments?
This is an evolved version of the molten psyche deck. Any help would be appreciated.
I think Doomed Traveler suggestion is a good one. Maybe also Cathedral Membrane for early defense and creature removal. Undying Evil might also be good for surprise.
i have had problem with this original set up of molten psyche and runeflare. against early weenies is really tough. also molten psyche may come too late or not come at all, and not have enough punch to seal the deal. i believe the only way around this is to ramp up the drawing and add an additional win conditions. take a look at my modified molten psyche deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=123729
I am just returning to the world of Magic, (last set 6th edition). I am catching up on the new rules and game play. I thought i would put a deck together with the new type II sets give me some advise.