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An m14 rotation (no m13 or innistrad block) mill deck.
Mill out your opponent, use slaughter games to get rid of pesky antimill cards like Elixir of Immortality, then once their library is near empty cast Rise of the Dark Realms to control all of their creatures as well as your own.
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Damn. We are losing Reverberate and Increasing Vengeance.Reverberating Tome Scour would be hilarious. Three-drop, mill ten please.
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I know otherwise it'd be here
Traumatise?
What shoukd I switch out in your opinion?
2 Slaughter games or probably 2 Mind grinds Considering the fact that you're running 20 lands.
I would ditch all the Slaughter Games (and the cute red splash) and the Rise of the Dark Realms. I know its ideal and the name of the deck, but you will never realistically reach 9 mana, let alone reach it alive.Traumatize is a great spell, but for 5 mana i want a spell that could end the game. After milling turns 1-4, and the opponent drawing, Traumatize might hit 15-20 depending on your draw, getting worse as the game progresses. I would rather have the full 4 Jaces, as he is a superior 5 drop. If he is a bit expensive though, money-wise, Mirko Vosk, Mind Drinker is also a great library eater.Breaking // Entering is a great mill spell, the closest to Glimpse the Unthinkable we have in standard. Run 4 of it.