Guntrigger

2 Decks, 10 Comments, 0 Reputation

LOL@Pray4Plagues
A good deck that will ACTUALLY win costs $150-250 on average
The cards are expensive because they make u win,
If they make u win, people can charge more for them.

Thats why a Baneslayer Angel(m10) is going about $25-30 for ONE
Thats not overpriced. Its just overpowered.

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Posted 28 July 2009 at 23:51 as a comment on Rat Race

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Best
Deck
Ever

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Posted 28 July 2009 at 23:37 as a comment on Rats!

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Way too many one-of's.
If you have too many one-of's and you NEED to draw something, you have a dramatically decreased chance of drawing what you need.

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Posted 26 July 2009 at 19:50 as a comment on Nature's Life Steal

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At first i didnt understand what u were trying to do XD
Untill i read the description.

This seems like a pretty wicked combo.
Just with the walls out, be careful of board-sweepers
Besides that, its a very mean deck,
Killing someone with one spell?
Jerk :D

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Posted 26 July 2009 at 19:35 as a comment on tireless trembling

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There isnt a whole lot of mana acceleration for the Standard format
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Springleaf%20Drum
or
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Scuttlemutt
Might help...

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Posted 26 July 2009 at 17:57 as a comment on Sanguine Bond Lifegain

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Too many one-ofs.
If u have this many separate cards, then when u NEED to draw into something
You have a very low chance of doing so.

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Posted 26 July 2009 at 17:53 as a comment on Blue Black Deck Destruction

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There isnt a whole lot of mana acceleration for the Standard format
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Springleaf%20Drum
or
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Scuttlemutt
Might help...

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Posted 26 July 2009 at 17:53 as a comment on Sanguine Bond Lifegain

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Too many one-ofs.
If u have this many separate cards, then when u NEED to draw into something
You have a very low chance of doing so.

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Posted 26 July 2009 at 17:45 as a comment on Blue Black Deck Destruction

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I like it.
(I'm assuming that since u only have 57 cards in-deck that, by ur title, u are planning on putting in 3-4 Sanguine Bond)
Based on pure lifegain its good, Which is hard to beat because u cant get your opponent to 0 >.>
But Sanguine Bond (3BB) just hits the board pretty late in the game. By turn 5, in standard, you or ur opponent should be at around 10 health (or even game-over with aggro decks)
So Sanguine bond is great, but if u dont find a way to accelerate into it.... it just hits the table to late to make a HUGE impact on the game.
BUTTTT if the game does actually go turn 5-6-7, then putting Sanguine Bond, then Feudkiller's Verdict, then tainted sigil (if u have one in play)
Its definitely game-over

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Posted 26 July 2009 at 17:27 as a comment on Sanguine Bond Lifegain

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I like it.
(I'm assuming that since u only have 57 cards in-deck that, by ur title, u are planning on putting in 3-4 Sanguine Bond)
Based on pure lifegain its good, Which is hard to beat because u cant get your opponent to 0 >.>
But Sanguine Bond (3BB) just hits the board pretty late in the game. By turn 5, in standard, you or ur opponent should be at around 10 health (or even game-over with aggro decks)
So Sanguine bond is great, but if u dont find a way to accelerate into it.... it just hits the table to late to make a HUGE impact on the game.
BUTTTT if the game does actually go turn 5-6-7, then putting Sanguine Bond, then Feudkiller's Verdict, then tainted sigil (if u have one in play)
Its definitely game-over

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Posted 26 July 2009 at 17:22 as a comment on Sanguine Bond Lifegain

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