Mana Denial

by Gunaro on 26 February 2015

Main Deck (60 cards)

Sideboard (4 cards)

Land (4)

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Deck Description

I would love feedback!

I came up with this idea when I first read disrupting students ability.

Its a mix of land destruction and control, which actually works amazingly well. With limited mana, your opponents can't cast all their spells. So they are stuck in their hand. Anything that they do try to catch gets countered.

As the 'disruptive' creatures slowly build up on the board, your opponents options limit. Less lands = less ability to counter izzet charms, mana leaks, and the disruptors.

My only regret is the strip mines, cause it seems they are outlawwed often? They can be replaced by wastelands, or a combo of r/u dual lands and some other red land destruction cards (lay waste, pillage, molten rain)

I tried to keep every card to only one colored mana, the only which arnt are counterspell, destructive urge, and metathran elite.

How to Play

early, try to get to 4 lands, perferably 2 red, 2 blue. I would not pop a strip mine until you have 4 other lands, but with the right draw you can pop it with 3.

the beginning of the game is the most dangerous. Use counterspells, izzet charms, and mana leaks to prevent troublesome cards from getting out. You are in a race, your opponent will be playing land and it takes you several turns to be able to destroy them.

Once you reach 3-4 mana, start roasting their lands. getting out a disruptive creature helps, but can leave you open. If you have a good lock set up, you can hold off playing more than 4 land, and use your extra to buyback flowstone flood.

at 5-6 mana, you can play a creature or land burn card and still have counterspell options.

Do not play more than 7 lands

Man-o-wars and izzet charms can deal with things that get by your early game., and demolish can take out artifacts.

late game, the disruptive creatures should make it so it is impossible for your opponent to play anything. Meta Elite + destructive urge is a hard combo to pull off, but if you get it, it should be game over.

Deck Tags

  • Control
  • Land Destruction
  • Cheap
  • Annoying

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0320200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mana Denial

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