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So this is my current idea for an Oathbreaker list. I'm not completely familiar with the Oathbreaker banlist, but as far as I know the game is setup like EDH, except instead of having a legendary creature for your commander you have a planeswalker. The format is 60 card singleton, and in addition to your planeswalker you have one Instant or Sorcery spell also in your command zone. You may ONLY cast that spell while your commander is in play, and the commander tax counts for both the planeswalker and the spell (the same way Partner commanders have their own individual taxes). So I called this list Blue Green Thing because I wanted to have some really cheap beaters, and some of the best were Thing in the Ice and Tarmogoyf. In Oathbreaker, players start at 20 life instead of 40, so big dumb beatdown is pretty doable in the right list. I pushed in some mana dorks, then I added a light Horror theme to the deck.
Most of the deck is actually trying to cantrip for gas repeatedly and fix the top of your Library to make the most out of Nissa as the commander- which is why Brainstorm is my signature spell. Niss is a really cheap planeswalker, and most of the creatures are 3 or less mana which makes her 0 ability incredible! She also happens to be an amazing closer with an ultimate that can be paid for outright if you have the mana- hence the mana dorks and Cryptolith Rite with a bunch of creatures that don't really do much until they've transformed or entered/left the battlefield. Hadana's Climb is also a game closer, and although there aren't a ton of ways to put counters o creatures, there are still a few that should be relatively easy to dig for since you will be thinning your deck every turn. This deck is intended as a multiplayer list and should move relatively quickly. Although there are no counterspells on the list, I left in removal spells in favor of more aggressive mana costs and spells that are difficult to respond to on the stack. There aren't a ton of instant or sorcery spells, so be sure to use them wisely and don't forget that you have a Brainstorm that is abusable in the command zone, because it may be the only way to ensure Thing in the Ice or Murmuring Mystic are usable. Lastly, I don't expect most of your permanents to stick around for too long, so make sure that if you want to end the game with a Craterhoof Behemoth that you have the right amount of resources- you may not get a second chance at casting it unfortunately.
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NOTE: Set by owner when deck was made.