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I don't know what I was doing here to be honest ._. I really wanted to build a new mono green deck, but I got distracted by doggo tokens and started cramming in anything that could make them work in a game. I have no idea how it'll work out, but I figured with some standard green threats and draw capability maybe it'll be fun. Putting the list together this way was actually pretty fun because I got to use cards that I've never built with before to support the strategy like Coat of Arms, Hunter's Insight, Feed the Pack, Howl of the Night Pack, and Selvala's Stampede. The list is mostly thematic, so I don't expect much from it. If it works then that'll be good enough for me.
Standard green playbook- ramp fast and go to combat to draw cards. This deck is weird and there is no telling if it'll work or not, so any suggestions would be appreciated. Also, I'll leave a couple of ideas in the sideboard for possible subs for cards.
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NOTE: Set by owner when deck was made.