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Control until turn 5 start cursing tested a similar version (w/o memoricide and spellskite) - oblivion ring annoyied me... even with 2 ratchet bombs. But when the damage of curses triggers... well... thats like 8-10 damage per turn.
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I really think this is a good deck. However I think you aren't taking full advantage of the curse of misfortunes. It allows you to play any curse you want no matter the color. I think you should add I. Some of the good off color curses like the curse of exhaustion, especially since the sphere of the suns let you play them from your hand if you have to.
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I understand your point, but I dont think curse of exhaustion would be a better improvement on this deck. Dont know if you tested, but what usually happens to me is this: I control hard early game, and at 5th turn, my hit points is about 10-12. In that ocasion, I MUST kill my opponent in like 2-3 more turns. So usually once misfortunes is in play, first turn I get curse of thirst, then blootletting. Since I usually already have a copy of piercing heart in play, thats like 17 hp (3 damage previous ticks of piercing heart + 4 damage when thirst enters the game + 10 damage when bloodletting enters the game. That wouldnt kill, but those 3 turns Im with mana free, so I usually just drop another curse from my hand and increase the overall damage. If I would put another curse, it would be that red one that forces the opponent to attack every turn (if I put more bitterheart witches), Since its a 3 mana coast curse, that would help to increase the late game damage when thirst enters the game. Well, everything Im saying is based on my results testing. Im also thinking about running with a few more Thirst on this deck. thanks for your comment.