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Well I'm still finishing this deck but here it's the basics. You have many possiblities to win in 2/3 turns depending on the hand that you're getting. For example: Your hand: Lets say that you get this hand Mountain, Mox Opal, Memnite, Signal Pest, Mox Opal, Immolating Souleater, Fling Turn1: play Mountain and pay for Signal Pest, play Memnite and the 2 Mox Opals then tap the 2 Mox Opals and play Immolating Souleater. Lets suppost that your opponent doesn't have any creature on the field. Turn2 = G2: Reason? Pay 18 life for Immolating Souleater it will have 11/1 attack your opponent and he'll stay at 9 HP then play Fling sacrifice Immolating Souleater and opponent loses the game. Instead of getting 2 Mox opals and you get 1 Mox opal + 2 Mountains you can win turn 3. It's just depending on the hand you're getting. If you don't get this type of hand you can also win with Kuldotha Rebirth+Signal Pest+Contested Warzone in turn 2/3 + any burn card. It's just depending on the hands you get. ---------- I'm still thinking of adding 2 Chimeric Mass and of removing all the Goblin Wardriver's since I think it makes the deck slow but... What do I add instead? Arc Trails are very good tho I'm thinking of adding them too, What about Hero of Oxid Ridge? I think it's viable on the deck or maybe add Ornythopter's either but they're kinda useless since with this deck you gotta do damage as fastest as you can. I also thought to remove Goblin Chieftain's but they're a must on the deck if the game lasts long you'll need to power those Kuldotha Goblins. Anyways when Lightning Bolts leaves Standard since they won't be reprinted on M12 or that's what I've read... Galvanic Blast will be the new "Lightning Bolts" on Kuldotha Red. Well as you can see I haven't put a Sideboard so I need your help on that guys... Cheers!
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You can't play two Mox Opal's at once. Legendary Artifacts:/ good try though.
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new on mtg so didnt new bout that legendary artifact
May want to look at adding Furnace Scamp, Goblin Bushwacker, and Goblin Guide would help this deck alot. I would also look at replacing the panic spellbombs and slag fiend. Ornithopers could also help getting the mox opals activated on turn 1. Check out SureWhyNot's Kuldotha Rust Deck for ideas. He's one of the MTG gurus around here :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=184060
I would avoid the Furnace Scamp personally, but the Bushwacker is a must. Keep the Wardrivers.