Hex Depths

by gsnyder70 on 29 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Hex Parasite/Vampire Hexmage into Dark Depths. Use of card/creature removal to keep board clear. Since the combo is already ridiculous so I added Lightning Greaves to keep Marit Lage alive.

Since I am just screwing around, I would gladly accept any advice on using the Dark Depths/Hex combo!

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,918 times.

Mana Curve

Mana Symbol Occurrence

004100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hex Depths

Put in 4 Urborg, Tomb of Yawgmoth in place of a few swamps, that way you can use Dark Depths as a swamp in order to help play Vampire Hexmage, I like that you added Grim Discovery to recover from card losses. I would also have 4 tutors in the deck, the faster you can get your 20/20 flyer out the better. Last, drop a couple of the Lightning Greaves for Whispersilk Cloak, with a 20/20 indestructible, unblockable flyer the game will end fast enough that there wont be much chance to deal with it.

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Posted 29 May 2011 at 17:27

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Thanks for the input. I will be tinkering with the greaves and cloaks to see which works best. I am also considering putting in Spellskates instead of the Vampire Nighthawk to keep the 20/20 safe (that sounds absurd, I know!). In that case, I think the cloaks would be better.

This deck is a work in progress, just finalized it to post it and start getting comments.

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Posted 29 May 2011 at 19:00

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