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Hex Parasite/Vampire Hexmage into Dark Depths. Use of card/creature removal to keep board clear. Since the combo is already ridiculous so I added Lightning Greaves to keep Marit Lage alive. Since I am just screwing around, I would gladly accept any advice on using the Dark Depths/Hex combo!
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Put in 4 Urborg, Tomb of Yawgmoth in place of a few swamps, that way you can use Dark Depths as a swamp in order to help play Vampire Hexmage, I like that you added Grim Discovery to recover from card losses. I would also have 4 tutors in the deck, the faster you can get your 20/20 flyer out the better. Last, drop a couple of the Lightning Greaves for Whispersilk Cloak, with a 20/20 indestructible, unblockable flyer the game will end fast enough that there wont be much chance to deal with it.
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Thanks for the input. I will be tinkering with the greaves and cloaks to see which works best. I am also considering putting in Spellskates instead of the Vampire Nighthawk to keep the 20/20 safe (that sounds absurd, I know!). In that case, I think the cloaks would be better. This deck is a work in progress, just finalized it to post it and start getting comments.