Is this the Orzhov intro pack? I think i'll stick to Golgari or Selesnya.
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I can't help but feel as if you have too much mana ramp. Were I you I would put both Sigardas and one Pilgrim into your sideboard then get rid of one Temple Garden, if you really like your shock lands get rid of Sunpetal Grove instead. In their places I would put four Primordial Hydras. If you do that all that mana ramp then becomes fuel for insanely powerful hydras. Combine those hydras with Essence Harvest and you'll be destroying people.I would also throw in some protection like Sheltering Word (preferred)or Ranger's Guile into your sideboard when you build it.
I would stay at four Phantom Generals. Tokens tend to die easily and you are almost entirely dependent upon them. In short, power up your tokens any way you can. Another card you might look into is Mikaeus the Lunarch. it is a XW cost card and when played right it will put both the general and virtue to shame.
Tested this deck for two hours against aggro, mill and control decks as well as against people on Cockatrice. I won only a single game. That was after I traded out Murder and Searing Spear for Killing Wave and Rakdos Return. What I found while testing was that the creatures were much too weak, even after I traded out Rakdos Cackler for Pack Rat. Either your creatures would just sit there and you would get wiped out by theirs or they would wipe out your creatures quickly and then wipe you out. Discard is a nice thought but I found that one or two cards at a time wasn't fast enough. Especially against any aggro deck. The opponents starting hand was enough to kill me. I like the concept, which is why I tested it for two hours, but I don't see it happening in a tournament.
How about Pack Rats instead of Rakdos Cackler? Cackler is good if you are going for a speedy aggro game, your attacking your opponents hand. Pack rats will let you capitalize your other rats and help give you your finisher.
Right now I'm trying to get a good FNM deck. Unfortunately your deck looks pre-RTR. I get by with Call to Service and it works. Thanks though.
When I saw this I decided to update my own human aggro. Its a BW. human deck with alot of enchantments. The only thing I see that I have that could be of use to you is Call to Serve. Its a great way to get around an early Thragtusk or whatever may be in your way. Take a look and let me know what you think. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=401471
Saw this and decided to put my own human aggro up that i've been working on. Tell me what you think. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=401471
Oh and Essence Harvest and Jarad's sac ability are great for getting past an opponents "perfect" defense too. Just a hint.
With the exception of the scavenge abilities I don't see much for corpsejack. I personally think the scavenge abilities are a little costly. I make up for it with Increasing Savagery in my GB Golgari deck. So far my most powerful card while playing was a 81/81 Daggerdrome Imp (I like taking weenies and turning them into meanies). Take a look. It may give you an idea. And if you have any idea's about my deck feel free to post. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=396360
Excellent concept. Any thoughts on putting in Increasing Confusion or Killing wave?
I love how much lifegain you have here. And for the decks price it really can't be beat. Here is my Life Gain. http://www.mtgvault.com/ViewDeck.aspx?DeckID=396360 Here is my Life Gain. Its all about throwing counters on Daggerdrome and Nighthawk. Its not unusual for me to have creatures with 40/40. And if those creature's aren't Daggerdrome or Nighthawk I also pack Essence Harvest and Jarad to bypass Blockers. Tell me what you think.
I have a B/U control that works very well in post. I too miss some of these cards. I had a Vampire control deck before post with a few Oblits thrown in. It worked very well. Take a look at my B/U and tell me what you think. http://www.mtgvault.com/ViewDeck.aspx?DeckID=399714
I thought about your advice and play tested for the past couple days. This is what I came up with. 1) Watery Grave didn't come back with RTR. It's not standard legal. 2) I did drop Essence Scatter, Ultimate Price and Victim of Night. Good call as I had enough creature control already. 3) I added one more of all my creatures to help bring out their combos. 4) I tried Murder. I found that usually it just sat in my hand. There was enough creature control in the creatures. 5) Tried Geralf's Messanger. It didn't fit with any of my other creatures. Three Black proved costly at times. 6) Evolving Wilds = Gone. I really never should have put it in. 7) Killing Wave has been extremely useful when dealing with token, rat and Zombie decks. It stays. 8) I completely overlooked Negate when forming this deck. The extra control proved very useful and it is now in my main. Thanks for the advice. The deck is more reliable and less redundant.
Going nuts with board wipes. The only things that I can think of are pointless as you would just kill the creatures yourself. Take a look at my counters deck, 81/81 Daggerdrome Imp, if you get the chance. I've only been playing for a couple weeks and I would like some advice on it from just about anyone who knows the game fairly well. (For some reason it won't let me post the link with phone)
I suggest Parallel Lives. It will double your token output.
To many planeswalkers and to expensive for my taste. But it does look like a fun deck to play. Tamiyo seems like a waste. I would toss him if only to give you two more control cards. But thats mostly because I don't like him. Nice deck.