The reason I don't use the core prowlers or thrones is because it clumps up the deck and my control keeps the board clean early on. Disfigure has been really amazing especially against stuff with 2 toughness. The virulent wounds don't do much against them whereas disfigures take care of those creatures rather quickly. 3 Black Sun's zenith are actually really good. I never hate drawing them because it's board wipe as soon as I draw it. 3 gives me more chance to hit one when I need it which I like. You'd be surprised how amazing chalices are late game. They allow me to use black sun for a lot, or use blue sun to make someone draw their deck. Steady progress fills the 3 drop spot that the deck lacks. I don't want too many creatures otherwise the control aspect kinda disappears and I'm more of a poison deck.
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Well that is true I suppose. I would consider running more blightsteel or ways to shuffle blightsteel back into the deck
I've considered the use of crusader. The only important 3 drop slot that I have is Jace...my early game is lacking due to this but it's compensated for a lot of removal/control. I want to implement him for some ground control without have to utilize my inkmoths early on. The only thing I don't know is what to take it for him. I don't really like the vatmother because if I can't get through someone due to a mystifying maze or they lock down her, then i'm on a 10 turn clock
if the creature is declared as a blocker your infect creature wont get through even if you bounce it back to their hand. I honestly dont like corrupted conscience here because it's a 5 drop. Since there's a lot of removal in the new meta it wouldn't take long for the creature you took to die by a wrath effect, burn spell, disenchant, or straight up removal. Those could be replaced for 2 more fuel for the cause which is really good in this deck. The refuge land i dont like either. Even if it gains you 1 life...I'd rather be able to get a man-land down on the board to act as a blocker if need be, so creeping tar pit is what i would do.
It needs to main deck go for the throat. It's too good of a removal to pass up. I also think into the roil should be replaced for mana leak. This is what I got from a similar build http://www.mtgvault.com/ViewDeck.aspx?DeckID=147485
it seems good, but kinda easy to fall apart. You only have 1 blightsteel and one other artifact for a shape anew target. It seems rather shaky. Here's what I got http://www.mtgvault.com/ViewDeck.aspx?DeckID=147485
This is a standard deck...otherwise i would consider it
By pricy i meant Jace the Mind Sculptor. If I wanted it to be good I'd go and spend $80 per copy that I want in the deck. I don't see this deck being priced over $100 at all. Preordain is perfect for a turn 1 or 3 search for a mana leak or land. It kinda blanks in most late game, but it has potential to turn over a titan for your win. 1 day would obviously be considered sided out for game 2 pending on the matchup. 4 works like a charm because I tend to always draw one whenever i need it or would like to get rid of something that I couldn't before. The 11 counters is actually beneficial for me here. It essentially allows me to say no to just about everything they play, and puts me in a better position rather than looking at a board of beaters that keep attacking turn after turn. 4 tec edges for getting rid of my opponents 4 of man-lands is actually why they're in the deck in the first place. Chalice is actually good...I usually cast it early for 1 and let it sit there allowing me to be ahead of the curve. Halimar is pefect with preordain and it also allows me to get the counter spells the turns i need them or get to them so i can have some on hand if it's late and im low in hand.
This really isn't anything special...it's just the Missuroi winning deck from states a few months ago with the horrible copperhorn scouts instead of fauna shamens and warcallers instead of treespeakers
It doesn't need to bring back anything to be fully effective. It has plenty of targets to bring back if you ask me. It serves it's secondary purpose by bashing them in the face every turn for 6 if you're literally saying no to everything they try to play, or have an answer for if it resolves.
Here's what I have with my control deck...you want something like this for a standard control deck that is easily affordible http://www.mtgvault.com/ViewDeck.aspx?DeckID=122733
This is sorta what you see in the U/W control meta nowadays. Stoic Rebuttle is another cancel, so you essentially could have 8 cancels in a deck. Do away with the Mnemonic Wall and Admo Angel and silence <-- just a bad card. Consider running more sea gate oracles along with an everflowing chalice or 2. If you were going to take Elspeth out replace her with Gideon. Also, the statement that Sun Titan doesn't bring back much is actually false. You get the most value when you bring back a Wall of Omens or Sea Gate Oracle. But bringing back a tec edge or a land that got tec edged is pretty good. Also you can't complain really about a 6/6 beater with vigilance.
This deck is all over the place...too many 1 of's instead of multiple of's. I'd consider condensing the list quite a bit
Mind explaining why you have Jace with no blue sources at all?
Well I'm limited with my resources, AKA, no primeval titans. I've already established the fact that I need at least 2 to make the deck even better. As it stands this deck has actually won me 2 FNM. There's 14 mana accel elves in there which is more than enough, and there's plenty of win condition ranging from overrun via garruk or ezuri renegade, joraga warcaller giving +alot/+alot to all elves, nissa ultimate, and the eldrazi titan's.
Criticism welcome
So yeah...all comments are welcome and all that good stuff...suggestions on what to maybe side board for this would be good considering my current side board is going to cycle out of standard very shortly...also any suggestions for additions or subtractions from the deck would also be appriciated