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Gobloids want kill. Gobbies want burn, want pillage. Zappy guy help us be strong faster. Mountain god approves. Goblords survive rotation, Gobs no wimps like city men.Cards cost good, gobbly approves.
Optimal (yet realistic (okay somewhat realistic)) opening hand: Frenzied goblin or foundry street denizen, rabble master, generator servant, and some lands. Basically you're ramping up into bigger and better things while building your goblin horde (which in turn makes rabblemaster better). Hordeling outburst is great in conjunction with rabblemaster, and convoke. You can get an obelisk out turn 3 and turn them into 3/3 goblins (T1 frenzied or Foundry, T2 generator servant, T3 hordeling outburst, convoke and sac generator servant) . 3 mana for 3 3/3's sounds pretty good to me. Burn for removal or closer.
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