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its designed to take infinite turns or blast you for 25 damage by turn 5 or 6, which most standard decks don't actually win by turn 5 or 6 because you have to account for soooo many different types of decks. this can also be built on a budget. you can totally substitute the expensive cards (minus time warp) for other cards that you can do with whatever you think will do for you and your area.
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how do you go forever? i understand going a lot but i dont see the infinite combo u spek of
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with pyromancer ascension, you then call to mind, taking back time warp and call to mind, and just repeat each turn untill you get enough cards on the board that you need, drawing your deck untill temple bells and lightning bolts and or runeflare traps can be triggered, with all the extra turns making your opponent draw cards. you can then pass the turn play 2 or 3 runeflare traps making them take a bagillion damage.
u cant go forever, coz your library will run out after a little while.
that's what i meant...forever is a lot different. Add beacon of tommorows it'd be better so as long as you don't draw more cards a turn than the amount in your deck, you'll never mil.
this is a standard deck, the easier way to do that would be to run would be run elixir of immortality
Really nice combo, this is awesome. I agree with the Elixir of Immortality. I just made a big combo deck (not standard and really slow) and would love some feedback.
Oops, here's the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=92501