um wow, the only thing i could see would be to run maybe an everflowing chalice, fetch lands and some lotus cobras, maybe um oracle of mul daya. sorry it took so long for me to get to rating your deck and givin you some ideas, i've only been playing magic for probably 5 months now, but i seem to be doing ok at the local tourney's considering i'm on a budget too lol. good luck with this one. thats the only problem i see with using older cards. older decks are designed to take 8 or 9 turns to get really going.
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i ran with this deck and it didn't do to well its waaay to slow, i messed with this deck way to much. it was much better when it was super fast, hence aggro... lol. we all learn i suppose.
i really don't know what you were trying to do here but uuhh good luck refining this lol. I found that if i have a basic idea of what i want a deck todo, i lookup the cards then throw them all together like you did then refine it down to 70 cards look at what you really need, what you would rather do turn 3 then turn 4 then turn 5 and so on. big decks if you just wanna run a big deck for a friendly game, you need a draw ability, wall of omens. temple bell. howling mine and theres others out there.
omath for mana squating(since theres no mana burn). joraga treespeaker to tap for double green tapping, khalni hydra for free end game creatures. everflowing chalice, theres many ways to mana ramp this up a lil, lotus cobra with a combo of fetch lands.
if your gonna have bloodthrone vamps and blade of the bloodchief, you need bloodghast and some fetch lands. i've had bloodthrone turn four hit for 21 pts of damage a few times. maybe get rid of diabolic tutor and haunting echoes and get liliana vess and or vampire nocturnus, nocturnus is still legal for a little while, still fun to have in a deck just to play friends. I'll rate your decks, please return the favor and rate mine.
this is a standard deck, the easier way to do that would be to run would be run elixir of immortality
with pyromancer ascension, you then call to mind, taking back time warp and call to mind, and just repeat each turn untill you get enough cards on the board that you need, drawing your deck untill temple bells and lightning bolts and or runeflare traps can be triggered, with all the extra turns making your opponent draw cards. you can then pass the turn play 2 or 3 runeflare traps making them take a bagillion damage.
marsh flats is good, it thins out your deck, specially if you have plenty of life gain. if you have grim discovery you can pick it backup and take another swamp out of your deck. but if you gonna be all about sacking shit, try vampire aristocrat, and reassembling skeleton, it has unearth. sword of vengeance is good but why not make your huge dude unblockable and untargetable. my 2 cents
this deck looks fun to play.
fireballs and such
i can't afford sorin markov. i think the deck has enough synergy with everything else involved in the deck.
bloodthrone vampire, bloodghast, blade of the bloodchief, and kalastria highborn have excellent synergy for a vamp deck if you can afford it get some marsh flats, bloodghast come back onto the battlefield when you drop a land, regardless if its a fetch land, you can sack 1 bloodghast 3 times in 1 turn with a fetch land
bloodghast blade of the bloodchief and some marsh flats would really spice this deck up. if the idea is to bring back creatures. put in 2 evolving wilds too. you then have fetch lands. landfall with bloodghast work when you drop a fetch land, sack the bloodghast then sack the fetch for a land and you can sack bloodghast again. or maybe you can put in reassembling skellies.
with the lotus cobra you can drop the fetch lands and produce the color you need, if you get lotus cobra out turn 3 and then turn 4 drop a fetch land and crack it, you could drop a titan turn 4
this is a pretty cool deck, it would be hella fun to do a multiplayer planeschase or maybe black archenemy playstyle. still it would be hella fun for a multiplayer. thanx for the comment on my deck btw :)
i thought about throwing in 2 evolving wilds for later when i really start to get the combo of the blad on the vamp to really start bring those bloodghast back to the field.
thanx man, i never even thought about the reassembling skellies, i totally have a playset of em. :)
the cloak didn't really help me. people can just path them out of the game, but atleast my creature didn't get pathed. i had such bad matchups last night, it was rediculous. i rebuilt this deck and dropped to 17 mana and went down to 60 cards, even changed the sideboard. idk i'm gonna try it out this afternoon the a type 2 tourney. we shall see. wish me luck fellow magic players :)
thank you all for the comments they are very greatfully appreciated :)
you need bloodghast atleast 3 so you can continuosly bring them back from the grave, its saved my butt in many a tournaments
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