I'd take out the bloodlords (5 mana is a lot of mana, plus he is better when you already have a board advantage, he helps winning the game faster but isn't a turner of the tide) and put in 2 Falkenrath Marauders in his place. Also 1 less vampire interloper, 1 less bloodcrazed neonate and 2 less curse of stalked prey opens 4 slots for removal spells OR Nightbird's Clutches. The clutches also has flashback for 4, which is REALLY great, won me a few games. Perhaps the bloodseekers aren't all that in metagame, could replace them with more removal like Volt Charge/Grim affliction to proliferate....also costs 3 mana, but 3 mana well spent. The proliferate also works with your Sphere of the Sun :D
Permalink
Add Fiend Hunter....that way you won't need 2 oblivion rings!....It's a bit more expensive but from what I see: Cast Relic Warder on w/e...then cast Fiend hunter on the warder, then oblivion ring the fiend hunter, thus returning relic warder, which removes the O ring, returning Fiend hunter which brings back the oblivion ring removing the fiend hunter to get back warder to remove O-ring...etc etc I only don't know how I can incorporate infinite damage in here....But atleast this way you will only need to tutor for a warder, seeing there is a nice possibility of having a fiend hunter + O ring in hand somewhere. Perhaps if you have 2 fiend hunters 1 oblivion ring and 1 relic warder with an inquisitor exarch? Drop Fiend hunter on the exarch, Oblivion Ring the hunter returning the exarch, cast Relic Warder to remove O ring to bring back the hunter to exile the exarch again, then cast your second fiend hunter to exile the warder to bring back O ring to remove the second fiend hunter to bring back exarch....and I see it stops there...xD Ok best to have something with" whenever a creature enters the battlefield do X dmg blah :P
put in some white sun's zenith instead of master's call....if you can go infinite, that will be a blast :P, or just ditch 2 master's for 2 white suns xD
Ahhh, raid bombardment + eldrazi spawn....brings me back in the days where you didn't get your bum kicked by Kuldotha Red :P It looks like a lot of fun! In my opinion, ditch preordain and the islands, also less spawning breath/1 less green sun would be great and take either skittering invasion + beastmaster ascension to buff the lads. also finding a way to slot more eldrazi drones to spawn tokens in would be a bit more reliable. That's my 2 cents on this deck, again, looks ace :P
Hmmm, yea, maybe I could add 4 vines of vastwood instead of the Asceticisms....2 Asceticisms should do, I guess, can throw out a corpse cur aaaand 2 accorder's shields