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I have always enjoyed playing reanimate decks and wanted to make a fun standard version using the whip. Whip targets have some 'comes into play' abilities or have the ability to leave a creature behind once they have been exiled (wurm, adephage). And, of course, hurling big creeps at your opponent with Jarad is always a good time.
Commune and/or Salvage to find the pieces you need (Whip, is primary need, of course), drop the whip on turn 3, crack the whip on turn 4, swing with phatty. Rinse and repeat.
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