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Ideally, the plan is to have the undercity informer and the undead alchemist out at the same time, along with either a mill card in hand, or sacrifice fodder. Sacrifice, mill, get more zombie tokens. Sac a token, mill again. With a large enough army of zombies, you may decide just to sac the alchemist and swing for damage as well.The trick is getting all the pieces in hand. The deck may need more card draw/control, so suggestions are appreciated!Also, not sure what to sideboard in.Also also, would splashing green help this be a bit more resilient against Rest in Peace?
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a glimpse the unthinkable could begin to bring the zombies in. I don't really know how to improve this deck but maybe you'll have ideas if you take a look at mine...
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Update:The combo, while fun, wasn't particularly competitive. Added in alt win conditions via the phantasm and guildmage. I also tossed in some more removal and duresses to nab planeswalkers and nasty enchantments. Still not sure what to put in the sideboard, so suggestions are welcome.