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So here's my take on the standard burn deck!While other burn favors boros, I thought access to better removal and Deathrite Shaman made it worth it. The way the deck is constructed is to squeeze the most damage out of our burn while leaving the removal for plainswalkers and creatures typically outside of burn. Using the deathrite shamans, each burn spell basically has an extra two damage tacked onto it, plus the guttersnipe, plus the extort from the thrull. So ideally, if by turn 4 you've got 2 swamps, two mountains, a guttersnipe, shaman, and a thrull, your lightning strike can burn a player for 3+2+2+1: 8 damage/life loss. It's probably too vulnerable to sweeps, but I'm working on a sideboard. Tips would be appreciated.
Burn, extort, fly at faces and exile spells
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so its a burn deck that happens to extort. lovely.
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