Poison, Proliferating, Living ..

by Grimlok on 08 April 2012

Main Deck (63 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Colorless, poison, proliferating, living artifact deck.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,932 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Poison, Proliferating, Living Artifacts

It is an interesting deck idea buddy, cool to see it in a game.
Not sure if you noticed but you have Core Prowler in twice.
You seem to have the poison counter with the proliferate option so you want the Blightsteel Colossus over the Darksteel Colossus as it has infect.

Not sure if Adaptive Automaton works... Which creature type do you choose?
You have Golem and Construct as the main types but not enough of one type I think. It really needs Steel Overseer instead you can tap it each turn and put a +1/+1 counter on all your artifact creatures.

A few lands that turn into artifact creatures like Mishra's Factory that you can look into as well like Stalking Stones.

1
Posted 16 April 2012 at 04:46

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Thanks for the reply!

Finally got it down to 60 cards, trying for golem foundry generating tokens to destroy with forgemaster and bring out the mycosynth golem which in turn helps get out the wurmcoil engine and nlightsteel colossus. Also using the qucik drop infect creatures to start infecting, then the usual proliferate with the contagion clasp and/or engine.Tried to add smaller combos like the bait/extra damage one with the Ichorclaw Myr and Livewire Lash.

Got some other cards in the sideboard to potentially replace any current ones that don't work in the deck after i get some play-testing done. Would like to add some indestructibility somewhere, so might look at some artifacts like Darksteel Forge in the future.

0
Posted 06 May 2012 at 18:05

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