Grimlok

13 Decks, 14 Comments, 1 Reputation

Nice deck buddy! The quick drops like Soul Warden and Cathedral Sanctifier, are great and will really help you while to try to get the big angels out. If you need some mana ramping for the higher casting cost stuff, a card like Gift of Estates/Land Tax (pretty expensive) is handy.

A possible alternative to Holy Day could be Dawn Charm, costs 1 more but has other options/uses.

Really like that true conviction card! If you can spare the cash, honor of the pure is worth it as MOTCB mentioned due to it being half the casting cost.

With angels its hard to make a bad deck since there are so many good cards available for them ;)

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Posted 27 May 2012 at 13:45 as a comment on Angel Human deck

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Thanks for the reply!

Finally got it down to 60 cards, trying for golem foundry generating tokens to destroy with forgemaster and bring out the mycosynth golem which in turn helps get out the wurmcoil engine and nlightsteel colossus. Also using the qucik drop infect creatures to start infecting, then the usual proliferate with the contagion clasp and/or engine.Tried to add smaller combos like the bait/extra damage one with the Ichorclaw Myr and Livewire Lash.

Got some other cards in the sideboard to potentially replace any current ones that don't work in the deck after i get some play-testing done. Would like to add some indestructibility somewhere, so might look at some artifacts like Darksteel Forge in the future.

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Posted 06 May 2012 at 18:05 in reply to #247813 on Poison, Proliferating, Living Artifacts

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Really like the mechanic of this deck. Man makes my head almost explode when trying to keep track or calculate power and toughness lol.

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Posted 29 April 2012 at 16:33 as a comment on Clear Eyes, Full Heart, Can't Lose!!!

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Devastating deck when it gets going. Like the Alpha Status card and I prefer Tangle over fog, the extra mana for the tapping ability is worth it i reckon.

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Posted 29 April 2012 at 16:31 as a comment on They exercise the right to bear arms.

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Big fan of this one as it is so different to play with or against. Call to Mind/Traumatize combo is awesome!

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Posted 29 April 2012 at 16:28 as a comment on Your Library Is Getting A Litt

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haha this is madness in multiplayer!

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Posted 29 April 2012 at 16:24 as a comment on The Grapist

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Cool idea dude, seems to work really well in standard multi-player games too :D

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Posted 29 April 2012 at 16:23 as a comment on Changeling/Mistform Commander

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One other thing i could add is it might be good to bump up to 3 of each familiar creature to balance against the high costing creatures. The mana curve is leaning a little too far to the higher end atm.

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Posted 29 April 2012 at 16:22 as a comment on Sarkhan the Mad, Dragon Tamer

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Interesting deck and great choice of cards!

I like how the Familiars really help getting those dragons out quicker and serve as good quick 2 drop fodder to protect yourself while you wait to pump the dragons out.

I really enjoyed reading each ability of the dragons. That alone would make this deck fun to play with since there are so many different options available to deal with various situations, especially when you use cards like Call to the Kindred and Dragon's Arch.

Dude those artifacts rock! Might have to yoink some of those for my D&D deck ;) Æther Vial should be a good back up that can almost guarantee that dragons should be raining down if you can't get enough mana cranking.

Nice choice with Kaalia, devastating with all those nasty dragons. Not a fan of Sarkhan's first 2 abilities, but his last one looks good as it can help late game to deal some quick damage to multiple opponents. Would Dragon Fodder be useful to get some cheap sacrificial creatures out to make Sarkhan's 2nd ability more useful and help with things like the feeding the Devour ability for the Dragon Broodmother?

For lands, looking through other options, the ones you have picked are the best for the job imho. Possibly could consider Cavern of Souls, but is probably too situational.

Will be cool have a battle against the D&D Adventurers deck when I get around to finishing it...

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Posted 29 April 2012 at 16:16 as a comment on Sarkhan the Mad, Dragon Tamer

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Great deck mate, thanks for this one ;)

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Posted 29 April 2012 at 06:21 as a comment on Itsy Bitzy Spider

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Looking good mate I agree with Bob with his suggestions. Here is my 2c:

Tangle is great to consider to deny and counter opponents. Since you have alpha status in there, I reckon swap Gaea's Anthem with Overwhelming Stampede which is great for that all out assault.

I like Beacon of Creation too, might need some mana ramping like Kodama's Reach or Cultivate to make it worth while to get a bunch of insects out, then combining with the buffing enchantments and Overwhelming Stampede you could have a tonne of huge trampling insects charging across.

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Posted 29 April 2012 at 06:16 as a comment on Insect Deck

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Did a re-shuffle of this deck recently, want to add him when I get my next batch of cards :)

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Posted 28 April 2012 at 10:59 as a comment on Bashasaurus

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Thanks for the feedback! Yeah looking at the green component of this deck, doesn't really work here, so I agree I should remove it. Liking some of those enchantments, especially In the Web of War. Think i will also throw in Urza's Incubator since the deck pretty cheap money wise so far.

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Posted 28 April 2012 at 10:58 as a comment on Viashino

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Thanks for the feedback mate! I like Psychic Barrier with the extra sting on the counter. Since most my creatures Scry, Divination seems really handy, think Ill swap out the Ebony Owl Netsuke and shuffle a few cards around to fit them in.

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Posted 17 April 2012 at 14:50 in reply to #247805 on Control Owl

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