The owner of this deck hasn't added a sideboard, they probably should...
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A deck that tries to get it that betrays out by turn 2 or 3 and own the board. abilities are useful for this deck comments on how to make this one better are appreciated
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How on earth are you supposed to get it that betrays out on turn 2 or 3? Provoking discard or hoping for 4 dark ritual?
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discard it to the graveyard an use necromancy or animate dead
that seems like a pretty nifty idea... pretty fun looking definately
you'd consider adding Malfegor, if It that Betrays is already on the battlefield and you reanimate Malfegor... well that's it for your opponent(s) actually i play this combo in my reanimator deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=218383