Looks okay but isn't it going to be a bit difficult to get out the G/W and W creatures??
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I like the deck,, you could put in a few leonin sun standards, for 1W all creatures you control get +1+1,, with the way you got the deck you could use the arficat either when you attack or in defense once you get vigilance out. I have a similar deck suing Night Patrol and couier hawks with concerted effort to give them all ther abilities,, but never have seen Static Orb,, will have to add that to my deck! Thanks for the idea.
Thanks clutch,,,my fingers have a mind of their own, I meant to add in the Chronozoas, but seemed to have clicked on the Cloudskates by mistake.
I like it,, I run the Paladin of Prahv instead of the Pentarch Paladin, he is nice for removing things, but Prahv helps with life either in play or with forecast from your hand. You might consider putting in a say three spirit loops and take out a couple of the other cards that you have four of down to three and that might help with life gain. But otherwise i like it.
Have to agree with carl, pestilence would be better and you may want to rethink the combo of kormus bell and the Urborg, Tomb of Yawgmoth,, if I am right (check the rules on this) once both are in play all your lands are swamps (because of Urborg) and you can't tap them for mana because of Kormus.
true it is more for control of creatures, but even so three of the spells can be used to counter target spell, even if it is not a creature. and if they have no creatues you only need one or two of yours out with the cranial plating to do a good amount of damage.
Not too bad, you might consider putting in Krovikan Mist, it is an illusion that its power and toughness are equal to the number of illusions in play. With the Chronozoa in the play doubling, when it fades out it would make the Krovikan mist a huge creature,, and it flys too.
I would leave out the dormant sliver,, once it comes into play all your slivers can't attack since they are all now defenders.
not bad, but seems to take a long time to get out, consider taking out the Verdant force sicne you have in Verdant embrace and replacing them with Saporloth Ancient,, then you get a saporling for every two fungus counters instead of three. and since you are three cards shy of 60 add in harmony of nature and gain FOUR life for each creature you tap. Not bad if you have even 10 creatures including saporlings,, (and with saporlings you always have more than that.
I like it,, especially the assassin
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