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When I set out to make this deck, I figured that it would be very difficult. Difficult, but not impossible. I made this very centered around 2-3 colors and tried to make it as flexible to play with as possible, so I wasn't restricted to one form of play. Obviously, this makes it very interchangeable to anyone's style. For example, if you prefer control decks, you can simply swap for whatever colors you need(I always recommend three of your selected colors as base land cards. SImply due to the "Traveler's Amulet" not doing much good for you if you don't have any basic lands. Or, of course, you could always swap out all the multicolored lands for basics if those make you a little less worried.).
EDIT: I am testing this deck with Red instead of any other colors at the time of this edit. | The strategy behind this deck is mostly trying to get one of two cards: Door to Nothingness is the ideal pull, but an alternative is Colossus of Akros, which utilizes the deck's massive mana pool to use it to it's highest potential. When DtN is pulled: Door to Nothingness is a 5 cost artifact that enters tapped. Once untapped, if you manage to pull two mana from each color, tap and then sacrifice DtN, the other player loses the game. When you pull this card at the start of the game(Ideal), all you need to do is hold out until you can play it.When CoA is pulled: Wait to get enough mana out to make sure you can make this card Monstrous A.S.A.P. Once you do, the other side will more than likely be hard-pressed to take care of this massive dude that you can just watch as their life quickly whittles away before their eyes.Dangers: ARTIFACT KILLERS ARE SCARY, YO. No, really. Artifact Removers are dangerous when playing this kind of deck. This relies heavily on old school mana generator artifacts so much that it can be devastating once they get one out.
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Decided to post this in the comments because it won't fit anywhere else, but this was all built with my own collection of cards. If there's any card that can do a better job than another, I probably don't own it.
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*like*I would use green/white/blue defender-ramp instead of artifacts here. "Axebane Guardian", "Order of the Stars", "Overgrown Battlement", "Perimeter Captain" and so on. Makes the mana base a little easier, cheaper and safe. Doing so would restrict your mana-choices a little bit (green is set in this combination) but speed up your play and thus increase your chance of winning. A long time ago I did a halfdeck with exactly that idea (ramp): http://www.mtgvault.com/muktol/decks/gw-halfdeck-infinite-mana/GreetingsMuktol
Thanks for the help! I appreciate the suggestion. I tried to make this more as a base for customization and less of a specific deck. Personally, I like having the freedom of choice when I build decks, so I made this with choice in mind. Of course, all of the artifacts are interchangeable too as long as you have enough mana to cast DTN. If you didn't, then this deck couldn't really have DTN in it's name. :PCheers!
Try some fog effects too. Anything that turns off combat damage for a turn will keep you healthy till you can make your drops.
I'll keep that in mind! This really is just a base for a more customized DTN deck, so I tried to make this as open as possible so different people could play to their strengths. I have four different kinds of setups for this, so I like to think that almost any style of play can work with this deck, as long as you have the right cards.Cheers!