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get the right mana n crank out myrs often i put out 6-8 creatures for 0-5 mana
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Syphon mind is only any good in multiplayer, so unless that's what you always play I would take it out or put it in the sideboard. I also have my doubts about etherium sculptor. It's a good card, but with all these mana myrs I don't think you should have a problem playing what's in your hand fairly quickly. I would almost suggest esperzoa instead, but that gives summoning sickness, and you don't have any noncreature/haste artifacts. You do need something that gets you more cards I would say, so in multiplayer that syphon mind should be very good. 4 in the sideboard then ;)
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wow yea the esperzoa would be a good combo with mishra. i'd be able to replay my artifacts to grab more. i took out hovering myrs for the etherium sculpters, but maybe i'll switch it around a bit. thanks for the input!
i took out some of the mana myrs for terramorphic expanses, then added a Master Transmuter (which i think will be fun)
hmm well 4 misha is a lil overboard. 2 should work just fine, but thats just me. if u put in something like fireball or exsanguinate to go with the inf mana combo here then u have a real win condition multi player or 1vs1.
I agree with the fireball/exsanguinate idea, especially because you have the infinite mana loop with the galvanizers.
dang, that's not a bad idea. i do have a few of both those cards. i never really created this for an infinite mana combo, but once i put out two Galvanizers with a bunch of mana myrs i can just tap and untap away. thanks!
I like the idea of this deck. Looking at it, I thought of a pretty cool combo, though it might be a bit tricky to pull off. Throw in a Blue Sun Zenith, get the infinite mana combo with a silver myr, and draw as many cards as you damn well please. Then still have enough mana to cast everything. You might want to leave a couple cards in the library so you don't mill yourself the next few turns. Like I said, probably pretty unlikely, but I'm just throwing ideas out there. Anyway, cool deck.
not a bad idea, Mind Spring could do the same thing i guess. something to think about, thanx!
You can also make your opponent lose by drawing too many cards using blue sun's zenith, that's what I do in me myr deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=346050
You only need 20 lands
idk, i dont like 20 lands in a deck because i know with my luck i'll get mana screwed
dude, MYR BATTLESPHERE, good job though i must say,maybe a good idea to invest in some other things besides myr, check out my artifact deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=357795
oh, and myr resevoir :)
yea i didnt go with myr battlesphere because i was trying to keep casing costs low, but with mishra i would get two battlespheres and eight 1/1s for the price of 7 colorless, so it could be worth it i have another artifact deck, which has my frogmites, memnites, dispatch, etc so this is strictly for myr tribal
thanks for the suggestions everybody! keep em coming!
Pretty solid. Maybe artifact lands? And trim down the Myr superion to 3. I think 4 is a little too much. Btw hope you could check your my deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=221084 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221078 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221117 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221130 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221131 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221137
yea i'd forgotten that i had some Vault of Whispers, so those are going in this deck to help with the Enforcers