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Infinite damage combo, round 6?
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Have you thought about instead of pushing green for ramp to use some typical black and blue control to buy the time to get you there? 3rd turn storm is fantastic but you'd then have an empty hand and very little left to cast. I'd imagine getting a blood artist down with Geralf's Messenger hanging back to block and then just picking guys off/sweeping and then playing the waiting game until you hit 6 mana could be strong. There is the disciple of bolas to restock your hand too.
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