Add in doubling seasons and your vanishing creatures will become much more dangerous. Two of them will quadruple the number of vanishing counters stacked on when they come into play. Though you'd have to be careful about casting Diety of Scars before you have two of them out, as it will auto kill.
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Hey GS, big fan of your use of combos. Anyway I thought you might want to find room in there for Sliver Legion, Will double up with the effect of your Coat of Arms very nicely. Not as old school as some might like, but still very pretty. I also enjoy the use of the infinite loop without the typical Ashnod's Altar set-up. Very nice.
A Coat of Arms or two might come in handy.
First of all, you can't have a seven card deck. Minimum is fourty. Second, I'm not sure how you figure this could win in four turns, as there is no way to cast anything. The combos work, if you're lucky, you're just missing 5/6 of your deck.
My buddy uses Marrow-Gnawer in a blue/black rat deck. This card in tandem with Freed from the Reel equals instant army. Say you have Marrow Gnawer (with FftR) and one other rat out, and you've four untapped islands. You can activate the ability 5 times for 49 rats, including Marrow-Gnawer. Add in Coat of Arms (artifact) and you're nigh invincible, save for the Wrath of God himself, lol. Without casting any other rats or islands, next turn you'd have 1537 rats. If none died. Have fun.
Freed from the Reel + Deathtouch (not sure what enchant gives it) would allow you to tear down their critters fast if you couldn't take them down on a given turn. Freed from the Reel + Charisma = you own their creatures. Just Tim them repeatedly with your Charisma guy on the round you cast Fusillade, everything you hit is yours. Can do till you run out of blue mana.
Doubling Season is one of the coolest cards I've even seen. I've got 4 out, you say? Oh, well lets sacrifice Arcum. Get rid o' yer deck (64 cards gone). Your turn. Can't draw, you say? Sorry about that, better luck next time. This is the best grind deck ever. lol Excellent work. Gonna try this with my generator deck.
This is creative use of card combination, it's actually pretty difficult in most cases to make the game last long enough to pull it off. If it works, it's a hell of a tactic. Harder than pulling an Endurance win with a pot deck. This is right up there with Fear and Phage the Untouchable. Yeah, it's dirty, but that's the point. lol
Muah hah ha, I get the anonomous post. lol Personally, I like the deck, even if I might shift it about a bit. Nice work.
Awesome Deck, very nice use of affinity. I always liked artifact decks. Still, this deck is in big trouble against blue. Two words... ...Energy Flux. Very nicely done, nonetheless. Perhaps you can find something that lets you destroy Enchantments that works without mana. Or you could switch in a couple of Myr to pay activation. Just a thought.