I mean that's what makes it casual. Its KTT level of playing. In that regard, why wouldnt you wanna run a sol ring?
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both are good options for this deck, i think you are right that i can drop the enchantment and i was considering dropping the mistmeadow witch cause it's alot of mana to just flicker one creature
how alive is tiny leaders currently??I remembered it being a thing and that i once made an abzan tempo deck but lately its getting harder to find people still interested in the format
passing on that idea
wow, thank you very much for the feedback, ill definitely take a look at these suggestions and act accordingly.
oh interesting, thank you for that suggestion :D
Thank you for the ideas, ill put them into consideration when i come back to this deck for retooling.
Hey so here card ideas to help this deck along:1) Tamiyo's Journal: this Legendary Artifact gives you clues to crack for cards. Not only that, but it also allows you to sacrifice three of them to demonic tutor for that card you need. Dropping Null Rod would be wise cause this is a Simic Aggro Deck, not alot to do with control2) Tireless Tracker: This creature makes Clue tokens for every land that ETBs. Greats with Journal and again a good way to draw extra card when facing a standstill. He also get bigger when you crack clues so that can help you quickly make a large creature to attack with Dropping the Mausoleum Wanderer makes sense because that card will never get pumped cause you are not running other spirits and at best when sacrificing, its a force spike. You already have plenty of counterspells, this is not going to work as well for you 3) Xantid Swarm: While this does not deal damage, its ability on a evasion creature is really powerful. It will prevent your opponent from casting any instant speed removal or pump during combat. This will save up mana and counterspells for the opponent's bigger spells and plays.Dropping Jace's Phantasm is a good idea because there enough evasion in the deck and it will take too long for the pump effect to kick in. 4) Craterhoof Behemoth: This is you Finisher, the end game that EDH strives for. With all these small creatures, you just need something to just finish the opponent without the reliance on the extra turns. Sure the extra turns are nice, basically giving you extra combat phases. However, if you have this, then you can just amass the evasion, drop him, get a ton of damage ready, and just go straight lethal in one turn. Dropping the Elvish Spirit Guide is wise cause while it does help you accelerate, your curve is low enough that you can work without it. Not only that, you have mana creatures and mana rocks to help you accelerate your game. This just seems like a waste to use once and be done or to add to the elf army as a lonely 2/2 elf.
HeyGreat start to the deckHere are some ideas to consider:1) I can tell that this deck first win condition is Omnath, so cards like primal rage, rancor, and/or rouge's passage will help better push damage through2) Cards like Ant Queen, Hooded Hydra, and Hangarback Walker can enable you to use that extra mana to go wide and attack with alot of creatures. If you run a card called Greater Good, that can not only help you draw cards but can sacrifice Hooded Hydra or Hangerback at opponent's EOT for an untapped, ready to attack army Here are some cards that could be removed"Rites of Flourishing: Helps opponents more than you, if you need an extra land drop, there exploration With Omnath generating alot of mana, I am not sure defense of the heart is really needed to put them into play Edritch Evolution is a card that relies on you having the right CMC costed creature out to search for the one you need which can get sketchy Nin Deathmantle is only good if you are willing to recur the creature again. With Omnath, that may not work as well as you think (but you may need to talk to askamagicjudge.com about this one) Momentous Fall is a good way to stop people from removing Omnath while getting some card draw Greater Good is better cause its repeatable (even tho you have to discard three cards to it, but that shouldnt really matter if omnath is huge enough)Also, Greater Good enables the token generators of hooded hydra and hangerback at opponet's end step for that army Genesis Hydra is a good card cause it comes down as a large creature, heads up tho, its not Genesis cause you only get one card from Genesis Hydra. Genesis allows you to get all cards wth CMC less than or equal to X where X is what you spent to cast it. Keep that in mind So far - Rite of Flourishing- Edritch Evolution - Nin Deathmantle-Momentous Fall -Tranquil Thicket+Primal Rage/Rancor+Ant Queen/Hooded Hydra/Hangarback Walker+Darksteel plate+Greater Good +Rouge's Passage
I did not consider this as a card for this deck. Thank you, I believe removing the human that wants you to pay mana and discard a card to make a soldier token will be removed for this. That token generator was asking for too much whereas this is a searchable evasion card that gives my creatures wings :D
Jace the Mind Sculptor?? you ultimate and flip their deck into their graveyard and they sit there wondering why just why that just happened
OMG, this combo idea is amazing. I may build this deck and take it to my local store and see how long until people rage.This deck reminded me how I made my mono black deck. I just looked at Blood Artist and realized how I could completely break a card that most people initially though was a stupid uncommon. Now, I see top players using the card because it creates an interesting interaction in the game.
make it blue black and include the following glimpse the unthinkable mind funeral memory sluice hedron crabs mind sculpt
Hey I have an omnath deck I feel like it too slow any ideas on how to make it faster? http://www.mtgvault.com/ViewDeck.aspx?DeckID=338183
not bad idea i would consider putting hedron crab in the deck so lands you drop per turn forces opponent to mill for three and its one blue so it easy to get out also I would consider memory sluice and tome scour to mill more. Take a look at mind and compare if you want
I think its a interesting start but does not feel like a mill deck its more like you made a stompy deck that has milling elements in it. If you take a look at mine then you would see it focus mainly on milling with some damage that counts as an alternative win condition So I would lose alot of the cards and get more mill cards in here.
Not half bad but I think you are sacrificing speed for proliferation. The main idea with infect is to hit hard and fast so your opponent does not have the time to perform any counter or get any win conditions on teh field. Take a look at m infect deck and see the differences. For me, with the right hand I can win on turn two
Manofwar51 has a point break down the two cards both bring a card back from the graveyard to the top of library and cost one green to activate However Noxious revival has the bonus of being Phyrexian green. So even in a mono blue deck you can still play the card by paying the two life for it. For legacy losing 8 life to get the card you need is worth the risk
I would suggestion fitting in hellspark elemental its a 3/1 haste trample that you have to sack during end step but it has unearth so you can bring it back and do it again
browbeat is not that bad of a card to use i mean its great for card draw and if your opponent does not trust you with three cards then they need to take the five damage which is not smart
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