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Like it's Modern namesake, this deck uses "Collected Company" like effects to put out creatures for a combo for either infinite health, infinite damage, or both.
The goal of the deck is to get out a Persist creature (Safehold Elite) a sac outlet (Carrion Feeder, Devouring Swarm, Viscera Seer) and a creature to prevent the -1/-1 counters from piling up (Ivy Lane Denizen).By sacrificing Safehold Elite to Carrion Feeder or Devouring Swarm while Ivy Lane Denizen is on the board, you can pump up the sac outlet to critical levels -- theoretically swinging for lethal damage. You can also use Rite of Consumption to "fling" either Carrion Feeder or Devouring Swarm at your opponent's face to deal lethal damage if blockers are an issue. With Essence Warden and any of the sac outlets on the board, you can gain infinite life, and theoretically pump up one of the outlets for infinite damage. -----------------------------------------------------------------------------------------------------------------------To get this combo live, we need various "Company" effects to find our pieces. Grisly Salvage, and Commune with Nature act as our "dig" rolling the dice for a combo piece. We also get a "Chord" effect via Wirewood Herald to find any of our Elves. ------------------------------------------------------------------------------------------------------------------------Unfortunately, with such clunky tutoring and weakness to removal we need a few ways to protect our combo; in addition to removing threats. For threat removal, we have Journey to Nowhere (pauper Path to Exile) and Tragic Slip (Dismember). This will keep large threats like Gurmag Angler from killing us before the combo. In the sideboard we have Icatian Javelineers to slow down weaker threats, while still maintaining a body on the board. To protect the combo; we have Tortured Existence in the mainboard, allowing us to return combo pieces from the graveyard. In the sideboard, we gain access to Circle of Protection: Red to protect us from Electrickery, along with Standard Bearer (Pauper Spellskite) to slow down targeted removal. Of course, we have Tangle to slow down decks like Elves and Goblins which tend to swing at us with massive numbers of creatures. A turn where they can't do this can be just enough time to pull off a win.
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Bloodthrone Vampire might be better than Devouring Swarm. It costs one black less and gets +2/+2 per creature sacrificed, but doesn't have flying. Rendclaw Trowis another possible persist creature. Red instead of white opens up not only burn, but cards like Impact Tremors and Fling.
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The evasion of Devouring Swarm is what led me to that decision. Bloodthrone Vampire is an undeniable powerhouse though. I've had one individual suggest that I put in Rancor to give trample to whichever creature becomes massive. I considered putting in Rendclaw Trowis, but ultimately didn't feel like it was needed. Perhaps I've gotten lucky, but between my dig effects and Wirewood Herald I've been able to find my persist creature rather readily. It's still possible that it will find a slot before everything is said and done. I like Red, because of Impact Tremors and Hissing Iguanar but I like white as protection for the combo, over extra "all-in" win conditions. White however may be cut entirely to focus on controlling the board with black until the combo can go off.