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Commander: Niv-Mizzet, the FiremindLots of draw spells and abilities help sift through the deck for key cards. Red direct damage for creature removal or direct-vs-player-damage if necessary. Counters + tappers slow down the opponents' gameMind Over Matter + The Firemind = damage equal to the number of cards remaining in the libraryTamiyo's Emblem + Chandra's Ult synergize greatly (cast all the red burn -> have hand full of red burn)Emblem + Mind Over Matter let's you tap/untap at will, infinitely.
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If you're going to run MoM why not run the other Mizzet combo cards with Curiosity, Ophidian's Eye and Tandem Lookout? You WILL get hated out for having an "I win" combo in the deck so you might as well play all of the options to help it go off or remove it. I would say you have too many lands considering all the draw in the deck.
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Thanks for the comment, never thought of these options.I'll probably include the auras for testing the deck vs friends. If the combos prove too strong/game destroying I'll remove them.