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my next project
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Mistveil Plans lets you move your legends back to the graveyard for easy Sisay tutoring.Naturalize is always my last choice for artifact/enchantment removal in edh. It won't kill a Diving Top like Krosan Grip, it won't tuck a indestructible or artifact/enchantment general like Tajic or Sharuum or Purphoros like Deglamer (though you do have Unravel already) and it won't exile indestructibles like Fade into Antiquity or Return to Dust. I'd swap it for Return to Dust myself since you can choose to make it hit two targets.I'm not sure what Tanglesap is gonna do for you. If you want a second defensive fog effect Ethereal Haze would be cheaper to cast and it fogs everything. If you want to find a way to let your trample creatures through without them taking damage then wouldn't you be better off with Dolmen Gate to keep them from taking damage every turn?It's 6 of one, half dozen of another, but for the same CMC Privileged Position is going to protect all your permanents, not just creatures. It doesn't have the regen effect, though.Like above, it's six of one, half dozen of another, but I'd probably go with Skyshroud Claim over Seek the Horizon. Yeah, you can only grab forests, but in a two color deck you probably don't have color fixing issues often, and they don't come into play tapped. I would bet that on average the times you can use the land right after grabbing them is more useful than being able to snag a plain. YMMV there.For one mana more Glorious Anthem will give +1/+1 to your green creatures, too.
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thanks for the suggestions, but im gonna keep asceticism for the regen factor
Can't blame you. I have such a tough time choosing between the two that I just say f*ck it and run both: http://www.mtgvault.com/doctorhydrogen/decks/sigarda-host-of-herons-edh-2/
run both does sound a bit better
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