greenuhrgh

2 Decks, 15 Comments, 0 Reputation

Twincast was reprinted in tenth. I sure hope that's still considered T2 legal. But, yeah, intruder alarm is out. I agree with the suggestions to get Twincast and Drowner of Secrets.

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Posted 04 September 2008 at 05:48 as a comment on merfolk mill

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Just in case you haven't noticed, artifact lands show up twice due to a bug. Count the cards in the deck. There's exactly 60 if you take away the extra set of Synods.

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Posted 28 August 2008 at 19:23 as a comment on Myrbelcher

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Crawlspace would be nice, but there's only so much room in the deck. On that note, I really don't need more than two of any non-creature artifact, with a few exceptions. Between Tinker, Arcum Daggson, and Fabricate, there's plenty of ways to pull out what I need. There are problems with the deck, but your suggestions would do nothing but exacerbate them.

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Posted 28 August 2008 at 19:01 as a comment on Myrbelcher

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Ok...I'm not really sure where to start with this post. Clock of Omens is absolutely indispensable to this deck. Voltaic key is just a weaker version of it. When I create ~20 myr with the incubator, they're pretty useless other than tapping for extra attacks. Every four myr equals an untap of both gilded lotus and charbelcher. The forge is likewise useful -- have you ever seen how many effects say "destroy target artifact"? Continued next post.

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Posted 28 August 2008 at 18:56 as a comment on Myrbelcher

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Snake: as basic as it seems, yes. This deck, between Barrel Down Sokenzan, Glitterfang, and Elder Pine of Jukai can take amazing amounts of lands into its hand. So far, a spellbook hasn't been needed because if I have to discard any cards, I just discard them to seismic assault and do damage.

Akroma: I actually had managed to miss crucible of worlds. I am now on a mission to acquire those cards and put them in the deck. Thank you for telling me about them!

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Posted 27 August 2008 at 18:29 as a comment on Land Destruction

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Did...um. Did you even read the comments above the cards? I said destroy WITH lands. It's a way to play with words and twist expectations.

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Posted 27 August 2008 at 15:35 as a comment on Land Destruction

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Oh, my goodness, this certainly is an old edition of this deck. I should put up the new, edited-for-Lorwyn deck.

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Posted 26 August 2008 at 16:39 as a comment on

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Grozoth should also get some credit for being a blue 9/9 with no real negative side effects, like Polar Kraken or Leviathan. Granted, he has a four mana cost every turn to turn off his defender, but surely that's much less painful that sacrificing FOUR islands for Leviathan to stay in play and attack? Compare him to Krosan Colossus (a card that didn't make your list) -- three green, six colorless for a 9/9 with no powers other than morph. For beats in blue, he's not bad.

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Posted 26 August 2008 at 16:34 as a comment on The worst cards imaginable

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I, uh, don't think you understand how Grozoth works. I doesn't look for multiple cards with casting cost totaling nine; it looks for any number of cards with casting cost of exactly nine. My friend uses it to pull out Nullstone Gargoyles, Blazing Archons, Reya Dawnbringer, Plague Winds, and Spirit of the Nights and dump them all into play at once with the Myojin. Like I said, not too effective in organized play, but certainly in our casual games.

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Posted 26 August 2008 at 16:29 as a comment on The worst cards imaginable

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I have a friend with what we like to call the 'Power Nine' deck. Grozoth when paired with Myojin of Life's Web and some choice other nine-mana cost cards is an absolute monster in multi-player casual games.

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Posted 26 August 2008 at 07:01 as a comment on The worst cards imaginable

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You do know that Coat of Arms adds +1/+1 for each other creature that shares a creature type, right? It doesn't matter how many different creature types they share.

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Posted 22 November 2007 at 22:55 as a comment on

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Just a thought, Chris: as this deck is called "ISLAND"walkers and quite prominently features "ISLAND"walk creatures, it might be advantageous to have a spell which can turn opponents lands into ISLANDS.

/sarcasm

On a (slightly) more productive note, this looks like as solid of a merfolk deck as I've seen. I think you could probably shave it down to 60 pretty easily, but if 70 works for you, I see no reason to. *shrug*

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Posted 08 November 2007 at 07:46 as a comment on

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I really like this deck concept. The Paradox hazes and suspend cards work great together, particularly with Stuffy Doll. The only card I can recommend is Pariah's Shield: that'd really be something on an indestructible artifact that deals the damage it takes to who attacked you.

Great work,

Uhrgh

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Posted 07 October 2007 at 18:08 as a comment on ChronoDoll

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Thanks for the suggestions. I'm not sure which cards you refer to -- the Argothian Elder / Wirewood Lodge or the "X" casting cost spells (Stream of Life et al). If the former, I'm unfortunately limited in my inclusion of them by a rather paltry collection of cards. If you mean the X-cost spells, then I only have one of each because they're really only a backup plan -- anyone can create an infinite mana loop and play an X spell; it takes panache to simulate the effect with elf untapping ;-).

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Posted 29 September 2007 at 17:18 as a comment on

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The only thing I'd worry about in this deck is that you really only have the one way, Smallpox, to get Haakon into the graveyard. If this were me, I'd probably include a backup way, or at least a way to search the deck for a smallpox. However, that can be inconsequential if you find this deck works for you as it is.

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Posted 29 September 2007 at 17:13 as a comment on

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