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The goal of this deck is basically to beat almost any deck in 3-5 turns. Play cheap infect creatures on turn 1-2 and then on turn 3 play wild defiance to basically double all your instants and to counter burn decks. Turn 4, give a creature trample and pump it up. I've frequently been hitting for 20+ infect trample damage on my 4th or 5th turn.Open to suggestions
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Unnatural Predation?
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Vitality charm is the same thing put if you could also put a 1/1 insect into play instead of giving someone trample if there was some reason you needed a chump blocker
Blood Rush! awesome combo!
not bad, but i suggest some black. i use plague stinger in my infect deck and i can usually win on turn 3 with little effort. the whole goal of a speed infect deck is to capitalize on instants and sorceries. go check out mine and maybe that will give you a few ideas for possible tweaks (http://www.mtgvault.com/drakeraenes/decks/the-plague/)
I'll be honest, I didn't even know plague stinger existed... but wow, that could easily replace some of my artifact creatures... my only worry is that by needing the swamps to play the plague stinger I lose out on potential bump up cards that require a forest
thats where things like dual land (woodland cemetary is what i use for example) and mutagenic growth, which can use life instead of mana. i run 4 mutagrowth since infect doesnt require much use for life
You should check out my infect deck i have got a second turn win a couple of times. anyhow nice deck
cool concept, check mine out