ehhh, takes away more then it helps im afraid, but its ur deck (:
Permalink
lol, the burn spells
lol, sewer shamblers are too slow and are holding this deck back for a three drop cost, if anything, play nighthawks if u want to keep the three drop killer :)
brow beat is always a sweet option, and phrexian arena would be outplayed by a simple howlig mine, or throw in blue and play fabricate1 :D
get rid of all sewer shamblers, plus two evil presences, and plus two quag vampys (:
burning inquiry (:
I would max out on evil presence's to maximize swamp walk potential incase he destroys one, other than that, solid deck idea (:
drop deviant for mroe sign in bloods and add some more draw mechanic to solitify the chance of getting a torpor in ur hand by atleast third turn, beacuse if you dont, then uve allready fallen apart :/nice deck tho :D
i feel like the card that is holding you back the most is sorin tbh :p
haha if u want to get smacked down then allrighty ;Dlol, i kid i kid, but do u have urs on the vault so i could get some notes?? (:
place undying evil on creature meaning next time it dies, it comes back.. It dies at end phase, then stays on the field having "un-dyed" right? Is my science wrong XD
u place undying evil on it at the end of attacking if it survives and it lasts til the next turn :pthat, or u do that and fling or ceremony it to do one mroe damage or gain one more life :D
oh yeah, and replace architect of thought with two more jace's or two more mind sculptors because he is not cutting it :por replace him with a pair of hedron crabs, those are always a nice first turn play (:
Okay, I have a draw jace mill deck in real life jsut not in the vault, and its tournament worthy, so heres my advice :Dfirst off, take out all ur creatures besides phantasm, that thing kicks so much ass :Dthe creatures you should add are dreamborn muse, who with your draw,mill strategy works perfectly, as she forces your oppoenents to draw cards and have to discard them, and you get to draw more and mill more with erasure ^-^next, remove all jace's ingenuitys, and add hollowed mines to add more draw effects for you to get more cards for your mill to get out quicker and then the draw helps get more cards from ur opponents deck (:lastly, i would consider jace's archivist (:he has a mana ability that can be used for awesome effect mainly in discard, and mill when its based on drwaing :DAlso, if you want to add some more aggresion, try black/blue and add consuming abberation and wight of precinct six to take out their life when mil doesnt do the job (: and if u do go black blue, u better put mind funeral in there ;Dthats my advice for this deck, and if ur wondering, i have a mill deck on the vault if you wanna check it out, its black/blue ^_^happy milling <3
switch out sun striker with ajanis pridemate for more aggro build up, and trade child of nights for the unmakes for some emergency removals (:
i added the vexing's (:and browbeats an awesome idea, but breaking point is much more efficient in my opinion for the decks idea of keeping creatures on lockdown
...ur case for vexing devil is too good to be annoyed XDI'm gonna add a playset, but im not happy about it ;)and browbeat is a very good idea, and i might mainboard it, not sure (:
haha, thanks man! :Dand i agree, i really just need to add altars reap and itll forsure be tournament capable, but this is a table top deck after all (:
and btw, cathedral of war doesnt seem worth it :p youre never gonna be using single creatures except for early game, if the deck is played how i think it is... Two mountains would be much more effecient (:
not speedy enough? :oi wanna play pure burn against this deck to prove you wrong :Dand, in the whole picture, i might never play that deck in tournaments ^-^
261-280 of 463 items