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Oh the Myr, such a fun race of artifact creatures, many of them like Iron Myr have the ability to add mana of various colors to the field and many Myr make amazing utility cards. But for this deck I plan on making a deck with a stand alone Myr theme. So for starters my deck is based almost solely off of artifacts but I am willing to make a shift here and there. So My second run through comes to fruition, I have been reading the comments and have deciede to add a small Side Deck of cards I have been suggested to use, my problem I do not know what to give up >.< my deck runs quite well and has won a few local tournaments but it does seem to lack anything other then rush tactics. Any ideas? As always I'm hoping for positive feedback, and any ideas on making it run smoother would be great. Please no comments like "this deck sucks" or "I could beat it", help is greatly appreciated. Thanks all in advance and keep up the good work.
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Clever use of Artifact Lands to allow you to have mono-artifacts. A Myr Battlesphere would be an excellent addition, as it is essentially the epitome of Myr offense. Also, the white Enchantment 'Tempered Steel' would make even the smallest Myr a viable offensive option. My personal Myr deck of choice would run a good balance of Galvanizers, Battlespheres, Palladiums, Superions, Turbines and Reservoirs, with Blue/White Instants, Enchantments and Sorceries running support. In terms of Planeswalkers, Karn is a good choice, but taking a Venser would allow you to use his +2 to constantly exile your Battlespheres to bring an additional four tokens to the field every turn at zero mana cost.
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not a bad deck idea i have a deck built myself for myrs if you'll take a chance to look at it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=294206
Where is Karn ? Or a better planeswalker is Tezzeret, Agent of Bolas.
Well Karn and Tezzeret are indeed powerful cards, but neither of them gain much of a boost with my current deck, as is I have play tested it and can have an empty hand and unbeatable artifact monsters by as early as round 7 it kinda makes needing a planes-walker null, although I must admit Tezzeret's final ability could be devastating, I think I may side deck him. Thanks for the idea Hullaconda.
I dident Check the cards in detail but a quick thought have you thought of using any cards with "Affinity" making all artifacts cost less to play ?? Also if you can get Unwinding Clock you can tap out on your turn and then untap at the next players untap step so you can block or whatever you want