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I wanted to build a mill deck but now it's straight up Grind.
Basically, grind til you win. Most decks have between 20-25 lands. If you can grind for a total of 20 (assuming they have at least 5 lands on the field) you win. It's not too hard to do.Start by getting defenders on the field. Then get a Crypt Ghast (or two) for some ramping. Then Mind Grind. If you have a perfect first hand and 5 draws, you will mind grind for 15 on turn 6, or 10 on turn 5.Consuming Aberration grinds for 1 every time you cast a spell. Stacking those helps. And Mirko Vosk + Skyblinder Staff grinds for 4 each turn.Again, the total just needs to get up to about 20 and you will make your opponent mill out!If all else fails, start swinging with Consuming Aberration and let their own graveyard send them to their grave!On game 2, side out the Mind Grinds, Mirko Vosks, Consuming Aberrations, and/or Skyblinder Staffs for all of the sideboard to transition to a full out control deck. Then game 3, do whichever worked better against your opponent.*UPDATE*I've played this deck against aggro. It does stay alive long enough to do some mega grinding. There was one time when I got pretty close but didn't have Mirko Vosk or a mind grind... So I swung in with 2 Consuming Aberrations at 36/36*UPDATE*
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The point of Deathcult Rogue is generally to Cipher spells onto him, since he will most likely not be blocked. This deck makes him not as effective, since you only have one spell that Ciphers. If you do take one out, I would recommend Skyblinder Staff, it works well with Mirko Vosk. Either that, or add another Guild Mage for its first ability. I would even go so far as to add a Crypt Ghast so you will be able to drain mana into one of your 4 Mind Grinds.It's a good deck, I hope M14 and Theros will bode well for these types of deck, and that we do not get more Boros like cards.
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What about the other deck? From the description. That one is just standard. How will that one hold up?
Any other thoughts on the deck?
My fear is aggro.