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Since I have been running infect since it came out, I can say that I really like this build. Mine is more about getting the last second buff add I'm attacking, but yours is mainly creatures. I always did like ferromancer, I just never could find a deck that seemed to fit him. Given that you run 3 colors, might I suggest trading out a few lands for some evolving wilds and terramorphic expanse? It would increase your chances of getting the right color when you need it and can help prevent getting color screwed. Also, I highly recommend evolution charm. The flexibility it provides is not to be underestimated, especially in infect.
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I can't believe I forgot to adjust my lands! Thanks for liking this one, I've tried to make an infect deck that I'd really enjoy playing and this might be the first. I've always done the good old bug or ug infect, and yeah that's clearly the best, but I wanted something fun.As long as I have you here...if I put snake cult initiation on fallen ferromancer and then use his ability, how many poison counters do you get?
You would get 3 because initiation overrides infect in this case. Yeah I feel you on the breaking the norm. Mine is actually bg, which gives me access to all the fun cards without losing too much from not running blue
Haha totally worth the extra spell then, that's what I hoped it'd do. I'd be really interested in taking a look at your infect if you're willing to share. I love decks that go against what they're "supposed" to be. Which is also why I made my own mono blue tron deck hahahttp://www.mtgvault.com/granflux/decks/utron/
http://www.mtgvault.com/drakeraenes/decks/deadly-forces-2/This is my working version. The main deck is what it will look like when done. Still tweaking the sideboard
Snake Cult Initiation only applies to combat damage, so Ferromancer's ability will still only give 1 poison counter. I have to admit, I like the R infect creatures, too, so this deck is definitely :D all day w/ me. Nice! +1.