Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
quest + argentum armor+ zero to play creatures = fast big creature that destroys permanents
This deck has been viewed 1,252 times.
take out the accorder paladin and signal pest for kor outfitter and kor duelist, much better options, and WHERE IS STONEFORGE MYSTIC!!!!!!!!
Permalink
5 to many lands, i would look into some more 0 cost creatures or 3 condemns and 2 DoJ
you guys are both idiots its not like i made this deck this was used in the pro tour clearly you dont play too much magic and no the whole point is that i have a first turn quest then play memnite and some other 0 to play guy then next turn play like 2 glint hawks plus drop the 2 guys again and that way i have a turn 2 8/8 flying whenever it attacks destroy target permanent
whoa mate FIRST off dont post your deck if you're not ready for the constructive criticism SECOND this deck is easily bested to say the least i dont care what tour it was on. THIRD you would need a great(rare) hand for this deck to work the way you're describing. FORTH if you did get this great hand you would empty your hand in the first 2 turns setting you at a disadvantage( a huge disadvantage if you didnt play first)
i like the g/w quest w vengevine but i agree sqad hawks would be nice to replenish the hand and a kor outfitter would be nice stoneforge is a must have also this is a cheap build but its nice .remember turn two for your opponent is into the roil doomblade go for the throat so its better to make it able to survive more then 3 turns you blow your load turn 2 or three and get doombladed its over for you....