white tournie t2 quest deck

by graeme123 on 02 March 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)

Artifacts (1)


Enchantments (4)


Land (3)

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Deck Description

quest + argentum armor+ zero to play creatures = fast big creature that destroys permanents

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 1,252 times.

Mana Curve

Mana Symbol Occurrence

200000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for white tournie t2 quest deck

take out the accorder paladin and signal pest for kor outfitter and kor duelist, much better options, and WHERE IS STONEFORGE MYSTIC!!!!!!!!

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Posted 02 March 2011 at 20:58

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5 to many lands, i would look into some more 0 cost creatures or 3 condemns and 2 DoJ

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Posted 02 March 2011 at 20:58

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you guys are both idiots
its not like i made this deck
this was used in the pro tour clearly you dont play too much magic
and no the whole point is that i have a first turn quest
then play memnite and some other 0 to play guy
then next turn play like 2 glint hawks plus drop the 2 guys again
and that way i have a turn 2 8/8 flying whenever it attacks destroy target permanent

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Posted 02 March 2011 at 21:02

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whoa mate
FIRST off dont post your deck if you're not ready for the constructive criticism
SECOND this deck is easily bested to say the least i dont care what tour it was on.
THIRD you would need a great(rare) hand for this deck to work the way you're describing.
FORTH if you did get this great hand you would empty your hand in the first 2 turns setting you at a disadvantage( a huge disadvantage if you didnt play first)

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Posted 02 March 2011 at 21:44

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you guys are both idiots
its not like i made this deck
this was used in the pro tour clearly you dont play too much magic
and no the whole point is that i have a first turn quest
then play memnite and some other 0 to play guy
then next turn play like 2 glint hawks plus drop the 2 guys again
and that way i have a turn 2 8/8 flying whenever it attacks destroy target permanent

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Posted 02 March 2011 at 21:07

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i like the g/w quest w vengevine but i agree sqad hawks would be nice to replenish the hand and a kor outfitter would be nice stoneforge is a must have also this is a cheap build but its nice .remember turn two for your opponent is into the roil doomblade go for the throat so its better to make it able to survive more then 3 turns you blow your load turn 2 or three and get doombladed its over for you....

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Posted 02 March 2011 at 22:08

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