Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
I played against a person named guywhowalksalone and this was his list that he used against me. I loved the deck and wanted to try it myself. The synergy is awesome and I love the idea of all the changelings being used to make other spells hit hard. This is the stock list he had, but I will be making changes as I test this list. I really need to buy a set of [[Dust to Dust]]. Can I borrow $20? Update: I caved and bought 3 [[Dust to Dust]]
This deck has been viewed 807 times.
NOTE: Set by owner when deck was made.
The "Ally" or "Party" mechanic comes to my mind when thinking of shapeshifters. 22 lands seem to be on the high-side, for an aggressive deck like this one, personally I would try to lower it to 20, which would give you 2 free slots to add cards to fiddle around with. Another black card that would fit into the deck would be Rat Colony. If you want to push the deck more into the control-direction you could use Spellstutter Sprite and [[Aquitect's Will]], tough that would require the use of blue mana.
Permalink
As I really like the idea, I took the time to test this against my pauper benchmark decks. Perhaps this will help you tuning the deck and adapting it to your likes. I haven't used the sideboard, only did 7 straight games. VS. Boros Land destruction: 4-3Goldmire Bridge saved my ass in 2 of the 7 games, because otherwise I would have no mana to cast anything. The only other thing that can be a problem in Boros LD would be Guardian of the Guildpact. VS. Dimir Mill: 2-5Pestilence is a huge problem as it obliterates this deck, tough boarding Disenchant would change the chances drastically. Sinew Sliver can help a little bit here, but you need some of them on the battlefield to make a difference. Crypt Incursion is another thing to fear. VS mono Black Control (MBC): 1-6My MBC also includes Pestilence, but even after sideboarding I fear that this deck wouldn't stand a good ground against it, as MBC simply has way to much other removal. Cuombajj Witches are another huge problem, simply pinging away all those small shapeshifters. VS mono green stompy: 3-4Life-gain and Griffin Rider are the key here to stay alive and keep Stompy under control... if it doesn't stomp you into the ground in an instant. Hunger of the Howlpack and Rancor can quickly turn a flimsy Nettle Sentinel into a real beast, not to speak of a live-giving Vault Skirge. At this point I would really like to have some removal into the deck (e.g. Cast Down), to deal with dangerous creatures my own creatures aren't able to handle (To big, or evasion)VS mono red red deck wins (RDW): 4-3Against RDW you have to survive the first turns, trade your own creatures against attackers and basically wait (and survive) till your opponent runs out of ammo... hopefully he does before you run put of life. When your opponent is in topdeck-mode the game is basically over for him, because you can start gaining life and making a vicutory impossible for him. VS Orzhov Life gain/ drain: 1-6"YEAH, I've manage to deal 10 damage to my opponent....never mind your life-points are back where they where the turn before." This is what I would summon the games against this deck. An opponent simply sits there, waiting for either Marauding Blight-Priest and watches you explode without attacking, or for Battle Screech and overruns you with these flyers. Sideboarding Suffocating Fumes or Arms of Hadar would turn the tides. The only game I was able to win was when I got 2 Griffin Rider on the battlefield and was able to hammer my opponent's life down slowly. VS Selesnya tokens: 1-6This is a damage race, but one you will only rarely win. Crusader of Odric and Scion of the Wild will grow stronger and stronger while you can only sit and watch. And if your opponent manages to draw and play the endless token combo, the only thing you can do is put your cards down and say "Thank you for the game". Conclusions:Personally I would try to fit in some removal into the deck, 4 Cast Down or even 3 of those and 1 Suffocating Fumes. I also would remove Deadly Dispute, or at least switch it for Village Rites. In all the games I was only able to use the treasure token 2 or three times, once for mana and the other two times to cast a second Deadly Dispute. Moe often I was missing the second mana to cast it in this situation, or didn't have a good target to sacrifice. Another thing I noticed during play is the high number of lands that enter tapped, which can slow you down quite a bit. Goldmire Bridge was good against land destruction, but else slowed me down more than it helped to fix mana. Most of the time I had 2-4 shapeshifters on the battlefield, so Rat Colony might not be as good as I thought it might be.
Thank you for testing this list! I feel honored :) . I personally haven't been able to test it yet because of school work and I am trying to finance a car, so my free time hasn't been there. I haven't touched anything yet but I did want to add Cast Down and cut at least 2 lands. From your testing, it seems Deadly Dispute is a dud and I will be cutting it. I didn't like it in there anyway. I think I will run 3 Cast Down and maybe main deck a single Suffocating Fumes . As for other utility creatures, I am not sure what I will do about that. I personally need to test and see where the holes are. This breakdown you have made does help a ton though.