Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
I love Ephemerate, but I didn't like some of the decks floating around the Pauper format that use it. So, I decided to make my own with U/W only to keep the mana easy to manage. It is super fun to pilot and has a lot of flexibility with the meta at the moment.
This deck has been viewed 267 times.
NOTE: Set by owner when deck was made.
Looks like Familiars but worse. But there are good reasons to stray away from the familiars formula, so that's not a mistake by definition. What is a mistake by definition is not running Archaeomancer in your Ephemerate deck. You really need to find space for at least 2 copies as it can singehandedly lock the opponent out of the game in a lot of situations. Perhaps cut some of your bounce effects for it? Running 9 is kind of pushing it.
Permalink
I haven't had any issues with the amount of bounce effects I have. I never use snap on my own creatures. Snap is for big threats that I can't kill, so I bounce them and counter them after. Or, just throw off combat math. I have thought of Archaeomancer, but could never really find the room. I could test some other configurations.
I generally play decks deck with enough removal and/or counter magic to deal with Archeomancer, but watching gameplay from the Jeskai Ephemerate / Azorius Familiars side, it's impossible to avoid the conclusion that Archeomancer can win a game on its own. But looking at the deck, I dunno what I would cut either tbh.
I removed the 3 Snap and added a 2nd Spell Pierce and 2 Archaeomancer. Haven't tested it as of posting this, but I like how the list is looking now.
Snap gets a lot stronger with Familiar and Azorius Chancery, so at least in a vacuum it makes sense to move towards other cards whose strengths you can leverage more fully.
less lands and sus
What do you mean?