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I am unsure what route to go. I built a solid deck with defenders and I use Vent Sentinel to damage health and use sorcerys and instants over and over with Mnemonic Wall. I then use Warmonger's Chariots and Shoal Serpents to attack if I want to. It would be nice if I could get second options from other people.
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throw in Splinter Twin. Mnemonic Wall and Splinter Twin make a nice combo.
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Thanks. I never thought of Splinter Twin on Mnemonic Wall that is a good combo. If I wanted to I could through some Aura Finesse in this and if a creature that held Splinter Twin I could move it on another creature to keep Splinter Twin Protected if that creature was destroyed that held it. I'm sure Aura Finesse can do that cause it says "Attach target aura you control to target creature". If you guys know something better that would be great to.
Aura Finesse is actually good in this deck with Splinter Twin and Mnemonic Wall. If I have x2 Mnemonic Walls on the field both with Splinter Twins and I can use Spawning Breath to deal one damage player directly then get a Spawn Token and have colorless mana to help the cost when I get Spawning Breath again after I tap Mnemonic Wall and returning Spawning Breath to my hand. Then use Aura Finesse to attach the Splinter Twin on the token then use Spawning Breath deal 1 damage to player again and then tap both the Mnemonic Token and Mnemonic Wall get two tokens and return both Aura Finesse and Spawning Breath Two my hand. Then I play Vent Sentinel and then that will end my turn. At my next turn I repeat the steps I still have my Mnemonic Tokens cause they don't go away til my next turn step I repeat the Aura Finesse/Spawning Breath and then after I have like 12 Mnemonic Walls, 4 other defenders, and Vent Sentinel and I use Vent Sentinel's ability BAM! 17 damage and opponents dead because of the Spawning Breath damage I have been doing as well.
I think you could consider adding some burn cards in case you don't draw that exact combo. I like the use of the Guard Gomazoa, too.