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Trying to build a deck with lots of low costing creatures to create a near infinite damage loop with Athreos, Blasting Station and Skeleton Shard. I would appreciate any suggestions to help make this more efficient/effective.
Play Athreos and Blasting station then pump out 0-1 cmc creatures to sac with blasting station. Example:Athreos and Blasting Station are out. Play an ornithopter and sac it with the station to deal 1 to your opponent's face. They then have to choose to let you keep doing this with Athreos' trigger (Pay 3 life or return the creature back to your hand) or pay the life and send him to the graveyard. If you have Skeleton Shard out, whip the Ornithopter back to your hand and start all over again since Blasting Station untaps everytime a creature comes into play.Still working on how to make this more effective so please comment with your thoughts!
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Deathgreeter, Soul Warden, and Blood Artist for extra death/entering battlefield effectsShirei, Shizo's Caretaker to make sure you get your creatures back
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Thanks for the suggestion! I like the added synergy!
Disciple of the Vault could be another addition to make the deck hit more than one person if that opportunity ever needed to happen. Not that it really matters that much just I remembered that card from an old megatog/atog deck I had. Good, interesting decks keep it up!
Athreos is a great card. I have been working on finding a place for him in my decks since he was spoiled. However, I don't see this combo beating out other modern decks if you plan to play it competitively. If you really want to play Athreos I'd recommend playing something with a control shell, where he fits better. I'm not downing your deck, I love the idea and most of the cards on their own. My suggestion is just to say that the card would fit a control or agro deck better than a combo only because the combo is easier to hate out, and slower than other combos in the modern format.