Old School Infinite Turn Chees..

by Gotterdammerung on 08 March 2010

Main Deck (60 cards)

Artifacts (4)


Enchantments (4)


Sideboard (0 cards)

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Deck Description

Nothing new just something I loved back in the day. Use the Sack lands and Lotus petals to play Dream Halls as fast as possible. Once it is out start discard a blue card to mana severance to remove the land from your deck as you dont need it anymore. Then sack blue cards to pay for draw cards . Use lotus petals as they come out to stock up your mana pool. Use Reminisce to shuffle your graveyard back into your deck. Once its set up you just basically draw forever then shuffle your graveyard into your deck and draw some more pumping up your mana pull the whole way with Lotus when you draw it. Once you have enough mana to kill them with fireball you play it and win. If they somehow counter it just keep drawing and stocking mana back up then play it again. It seems like it doesnt work at first glance but its actually a really reliable fun and unorthodox deck.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

046020

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Old School Infinite Turn Cheese

I like the idea. One flaw I can see is Reminisce is a sorcery, any instant speed graveyard removal spell or ability would screw this "combo". Oh, lands are colourless, so you can't use the leftover lands in your hand for Dream Halls.

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Posted 08 March 2010 at 07:55

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Thanks for the land comment. As far as the Reminisce, graveyard removal isnt as big of a threat as it sounds like it would be. The combo can break out as early as turn 2 most decks dont have the cards counter out by then. And if they did you could always be paranoid and keep a counterspell in hand before you merge your graveyard to stop any graveyard removal attempts. The basic thing keeping an opponent from messing with you is that you no longer need land once the combo breaks and your turn never ends so watever they spend there mana on ,however much it is, thats all the mana there gonna get. So the speed of the combo plus the limited mana of your opponent plus the ability tou counter his attempt to mess with your combo = pretty solid. And if your still paranoid about it you can take out a fireball for a lobotomy and start taking peeks at wat ur up against and systematically removing the current threats.

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Posted 08 March 2010 at 17:07

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Banefire would do much better than fireball

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Posted 08 March 2010 at 13:52

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Doesnt matter its not an important component. It could be replaced with any spell that burns. It could even be replaced with tome scour if you just wanted to win by milling. Your turn never ends you just keep drawing discard 1 blue draw discard 1 blue play draw play lotus sac lotus discard card play draw card over no over shuffle graveyard into library rinse repeat. Watever card you choose as your kill card, your going to get plenty of chances to use it. I like fireball because its funny. Banefire might be a better burn card but this deck doesnt need a great card to win. Any card that mills or burns will do just fine.

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Posted 08 March 2010 at 17:12

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