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Turn 1: Elixir of ImmortalityTurn 2: Magical Hacker or Island SanctuaryTurn 3: If you played Magical Hacker last turn, play Hopping Automaton. If not, land go.Turn 3 (opponent): If you didn't play Hopping Automaton last turn, counter spells he/she casts.Turn 4: If on turn 2 you played Island Sanctuary, play Mystic Decree and skip your draw phase. Then, your opponent wont be able to attack you. So you can attack his brains out without worrying about damage from him/her! If not, use Magical Hacker's ability to change -1/-1 on Hopping Automaton, giving it +1/+1 and flying. But because it costs 0, you can add as much +1/+1s as you want until the end of turn. Attack, and win if opponent is unable to block because of counter spells you played earlier. If not, pay two, tap Elixir of Immortality, and sacrifice it to gain 5 life and shuffle your graveyard into your library.Turn 5 to end: Try to get out a Mystic Decree and an Island Sanctuary, a Magical Hacker and a Hopping Automaton, or keep using Elixir of Immortality to gain life constantly to the point were your opponent has to concede because you have so much life. You can also use Elixir of Immortality to get your Counter spells back so you can Counter your opponent even more!Turn 5 to end (opponent): If you have enough land, counter your opponent's spells.
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Good to see Magical Hacker get more play time!
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I know! Unhinged is such a broken set. I love to use it in y decks!