Knights of King Macar

by Gollem138 on 13 October 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

King Macar has gathered his knights in a crusade to distant lands.
Lol idk I just put a bunch of black knights together along with some king macar related spells. Comments, advice, etc. is always appreciated :D

How to Play

Use mana pooling spells to buff up the +1/+1 knights as much as possible. Try to get Macar out early if possible but plenty of spells will also do just fine. Generally only attack with one or two knights to keep buffs to a maximum. Keep Knights of Dusk and Phyrexian Crusaders as defence.

Deck Tags

  • Knight
  • Mono Black

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 994 times.

Mana Curve

Mana Symbol Occurrence

405400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Knights of King Macar

i like the idea of black knights, but im not sure im seeing the point of it.. they are all black and knights of course, but there is no beneifit of them sharing this creature type. there is no scaling that really enhances power that i can see, and your main boarding spells like artificers hex and deathmark that are only good against decks that use those cards and dont help you in any other way. Your also running 4 copies of some very questionable cards, and only running like 2 or 3 of cards that you should be running 4 of.

I mean no offense but before i give you any advice, i have a few questions
Are you relatively new to magic?
And are you typically just playing against your friends?
Are you on a tight budget?

Like i said i mean no offense, im just trying to figure out how i can help you good sir

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Posted 13 October 2014 at 03:24

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Yes yes and yes. Lol I didn't even really give many of these decks much thought, I'm just brainstorming

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Posted 14 October 2014 at 02:41

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Thats cool man, thats what this site is for. i have a couple of relatively inexpensive card suggestions.

first on my list is Haakon stromgald scourge. Hes a black 3/3 knight that you can only play from from your graveyard and once hes in play, you can cast other knights from your graveyard back onto the battlefield, which is pretty cool. Gives you an undying army of knights!

The only problem is that you need a way to get him into your graveyard first to get the ball rolling. so my next suggestion is a card called Buried Alive. Its a 3 mana sorcery that allows you to search your library for 3 creatures and put them into your graveyard. So you take haakon and two other of your most needed knights and put them into the graveyard. Next you play haakon and now you can play all the knights in your graveyard for as long as hes in play! The best part is if they kill him, he goes back into the graveyard and you just bring him right back out.

Next up is some removal spells. Personally i like Go for the throat, 2 mana, kill target non artifact creature. idk about you but most of my friends dont play artifact creatures so this card is usually a kill all spell.
My next suggestion is going to be really cool for having Haakon. its called Nameless Inversion, and its a 2 mana tribal instant that gives a creature -3-3. Tribal means that its a spell with a creature type attached to it. The creature type attached to this spell is Changeling, which means that this spell is every creature type in the game. Which means if you have Haakon on the battlefield, you can cast Nameless inversion from the graveyard over and over again because its technically a Knight instant!
Some other really good removal spells are Doom blade, victim of night, grasp of darkness, ultimate price and dismember, but i think the two i named above probably would suit you the best.

My last suggestion is card thats probably a few dollars is Stillmoon Cavalier. Hes a 3 mana black and white knight, that has protection from black and white. Hes very similar to stromgald crusader, only difference is that stillmoon has the added protection from black, costs one more mana to play, and has an ability to gain first strike. Pretty cool card.

Hope i helped and welcome to magic :p

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Posted 14 October 2014 at 03:28

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Made the additions you suggested. I like those a lot, thanks! Lemme know what you think.

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Posted 14 October 2014 at 12:29

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Looks good man! looks like a lot of fun to play. My last and final suggestion to you is Funeral charm. Its a 1 mana instant that can give a creature +2-1, or give a creature swampwalk, OR make a player discard a card.
The worst thing that could happen to you is that you draw Haakon. Once he is in your hand, you cant play him, and you have no way of getting him out of your hand. Funeral charm allows you to make yourself discard him. It also can kill creatures with a toughness of 1, or you can boost a creature of your own with its +2. Swampwalk is situational, but hey if your friends play black decks, it could come in handy. Id run only two of them, and probably remove Liturgy of Blood to fit it in. But that's up to you good sir, anyway, hope this deck does well for you!

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Posted 14 October 2014 at 23:49

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