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this is a mean deck in the sense that you can get out very big creatures out by even turn three or four if you can get your scry going good if you cant get going fast you can go latter game by holding them of with little krakens and sending those big creature backto where they came from.
so what you want to do early game is get out a hatchling and play a ordeal or and aqueous form or both on him so you can have a good blocker and some early scry and damage, if you cant get out a kranken then you can bring out the seascryer to help speed up your play to get those big guys that you want to see so badly out and about. if you can get out a quest early as possible to throw those creatures out fast, with the quest use your power over all scry to make sure you speed up those sea creatures. by being able to draw with thassa's bident you can have what you need fast. if all else fails you will most likely have out a tower to hold your ever growing hand then use your nyxthos to play the big boys. never think that you cant come back with this deck you can always continue on doing something the only problems you will find against this deck in infect and a lot off flying early game watch out for those the most! hope you have fun with this deck it isn't that costly and you can customise it to your wishes but enjoy and thanks for reading:D
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