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Basically I want to combine the unblock-ability of Shadow characters with the ninja ability to pop out behind them. I see the value in Ornithopter, but I think that the shadow creatures have more value and in the end will be a better turn around.
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Dash hopes is a pet spell of mine, and I like it better than countersquall cause it's better late-game
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I would get rid of the sparring collars in favor of 2 more distortion strike. The first strike combo works well, but unblockable should come first. you don't need dolmen gate since your creatures shouldn't be blocked and you should have control of the field. ronin warclub is a good add, but its a bit slow imo. I would rather put in 4 ornithopters for those 4 cards instead. that 0 cost flier is rely helpful for ninjas, and makes you ninjutsu work turn 2 instead of turn 3. I have a ninja deck to and if you have the time can you comment on it? thanks heres the link. http://www.mtgvault.com/ViewDeck.aspx?DeckID=193727