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BIG CREATURES! BIG FUN! I try to win by defending myself untill emrakul or some other large creature comes out with summoners egg or trap. But I'm working on making it as fast as possible :) Please comment with advice :)
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Wow man, this deck is a real distater, 25% of the cards are above CC of 10, which means youre pretty much going to be overflowing with big creatures. And summoners egg is a pretty awkward way of cheating creatures into play without a sacrifice outlet. Reading through the decklist is like watching a trainwreck in slow motion, really, i dont think you can save this deck, just delete it and start over from scratch.
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Nature's claim is supposed to destoy the summoners egg. The deck works fine I just want it to work better. Besides with the defence I have I usually last untill I get my big creatures out, except that my life is sometimes pretty low at this time.
Drop your big creatures to 3 each at least, they're bricks for at least the first 3 turns. The defender package is cute but hardly consistent with only 8, elvish mystics and the draw walls (blossom and omens) are just going to be better and more utility. Wrath of God is just better and is pretty cheap. Literally any creature or spell that sacrifices as a cost is going to be better than Nature's claim, Fiend Artisan could help filter your deck and could be pretty big himself, 3 of these max what ever you pick. Pitfall and stave off are just bad, replace with Path. Summoning trap at 3 should be more than enough also. Ghostly is another bad card, replace it with more removal, blessed alliance wouldn't be bad, 2 should be fine. O-ring isn't terrible. At least 3 of the card slots I free'd up should go to more lands with the last 2 being your tech slots for your area's meta.