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Voltron Commander Varolz deck***Thoughts//Comments greatly appreciated***
Get a powerful creature in your graveyard and scavenge it on to Varolz, preferably with some hexproof and unblockable.
This deck has been viewed 2,622 times.
NOTE: Set by owner when deck was made.
Impressive use of Varolz. Nice EDH.
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Thanks. Anything you'd change?
Maybe add Sadistic Hypnotist? Gets the fatties into your graveyard and get cards out of your opponent's hand.
Good call, thanks.
Varolz + Vexing Devil ?!?!?!?!?!
It's a commander deck so I can only use the colors related to varolz. Other wise that would be a great idea. Thanks though.
Please put the commander in the sideboard.
Thanks, I wasn't sure what to do with him.
i was going to suggest phyrexian dreadnaught but just missed it the first read through. love the deck
Thank you.
So, I've been wanting to comment on this deck a while, I just haven't had the chance since leaving my all-too-short comment above.First, you're missing a few EDH Staples, especially for G/B, so I'll assume you're on a budget. Money can make almost any deck better.Let's start with the basic idea. You're trying to use your general's ability liberally, and that's great, but there's a few things you need to watch out for. First, your deck needs to be able to run without your general on the battlefield. Board wipes happen. Removal happens, shuffle and bounce happens. When this occurs, your deck still needs to be able to function, and I don't see that. You're missing a bunch of tools like recursion (E Witness) and ramp (gyre sage would be great in this deck, also Vorinclex, mana rocks etc. You're missing a ton).That being said, you also need to be very careful, because your general is using a very finite resource. In a prolonged game with lots of graveyard hate (night soil, grafdigger, tormod, bog) you WILL start to run out of things in your graveyard. This can be a complete hozer for your current strategy, and is all the more reason to run B/G EDH Staples so your deck is more resilient. You're really focused on your general's strategy, but it is VERY easy to stop up your entire deck, and you need to be prepared for that.Here's just some thoughts off the top of my head:Gyre SageBuried AliveEntombLightning GreavesVorinclexSylvan LibraryRancorEternal WitnessRegrowthAcidic Slime (this is a staple)BlastodermTormented Soul (sneak damge through)Mana ReflectionPhyrexian ArenaOracle of Mul DayaDoubling SeasonLilianaFleshbag MarauderSensi's TopJitteSolemn SimulacrumBeseech the QueenSurvival of the FittestPrimal GrowthMaelstrom PulseBonehoardAbrupt DecaySol RingVigorYav ElderUmbra StalkerWorldspine WurmGethGrave Titan (Prime Titan is banned)Avatar of WoeLiving DeathGreen Sun's ZenithForgotten AncientNature's ResurgenceMortivoreLand:Dryad ArborMaze of ithVesuvaUrborgTwilight MireReflecting PoolLLanowar WastesBayouVerdent CatacombsTerramorphic ExpanseOvergrown TombTreetop VillageShizoAgadeemCabal CoffersVolrath's StrongholdOran-RiefSome of these are 'staples' some of these are just really good fits in your deck. I don't think they'd all fit, by any means, but it should be a good list to get you started. Remember, you need a solid deck that is ENHANCED by your commander because your commander is so easy to completely stop up. You've got a good start, but it'll take some work and some playtesting to take it to the next level. Good luck.
Honestly more help than I had hoped for. Thanks a ton. This is my first commander deck I've built and I haven't had the chance to play the format before so I didn't know what to use from experience.
The best way to learn is by playing, but hopefully I've given you some ideas to help point you in the right direction. EDH can be an intimidating format to get in to, because it requires knowledge of a whole bunch of cards, and you routinely run in to players that just play cards and go in to what I call 'masturbation mode' and just play by themselves without telling you what's going on because they're comboing out.Hope this helps!
It does a great deal.
I think I've added and slimmed as much as possible.
Slowly looking better. You'll have to play around with it a bit yet to figure out what works for you, your meta, and your budget. The land base looks MUCH better, and you're starting to show some ramp.I'd recommend that as you play games, make a list of things you wish you could do mid-game, or problems you encounter as you're playing, and then adjust your toolbox of cards to deal with these problems. That'll help you adjust for your meta, and see holes in your deck that need filling.
Definitely solid advice. Thanks again for all your help.
Second most commented on deck to feature rot farm skeleton. Congratz!He is my favorite card ever right now.