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Just wondering what I could do to make this better. Main goal is to go fast, just like with any krenko deck. But what are your opinions
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NOTE: Set by owner when deck was made.
There are some interesting card-choices I can recommend you (My own Krenko deck can be found under http://www.mtgvault.com/muktol/decks/edh-krenko-mob-boss/)Goblin Assassin is one of the most underrated cards I've seen for a Krenko commander-deck. The only thing you can loose are some tokens, while your opponent will hardly recover from the blows you deal to them. And when you don't need him anymore you can sacrifice him into his own ability. Moggcatcher can help you to search for key-creatures, or things like Boggart Shenanigans, you want on the battlefield. I can describe Shared Animosity only with a single word: Ouch. 20 attacking 1/1 goblin tokens will become massive 19/1 tokens due to it's ability. Coat of Arms could also be an option but this one is dangerous when fighting against other tribal-decks. Throne of the God-Pharao deals damage for every tapped creature you control. Skirk Fire Marshal or Furystoke Giant anyone?Caterwauling Boggart provides Menace for each of your goblins. Bloodmark Mentor provides first-strike to all your creatures. Ruination often really ruins your opponents day as all nonbasic lands are destroyed. Champion's Helm/ Mask of Avacyn/ Swiftfoot Boots offer some more protection for KrenkoIllusionist's Bracers doubles Krenkos token-outputHomeward Path allows you to get mind-controlled creatures back. Valakut, the Molten Pinnacle seems to be pretty useless with only doing 3 damage but it's often enough to remove some annoying creatures. He also prevents later drawn mountains from being totally useless. GreetingsMuktol
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